Share Paper: Teaching generation Y and Z with mixed reality: from virtual with serious game to real with IoT
Wednesday, October 21 1:30 PM-2:00 PM Alii I
Abstract: The race for innovation gets into the classrooms. Nowadays, the teachers of universities try to integrate these new technologies to motivate students' new generation. Among these innovations usable in the education, we count the interactive boards, the tactile tables, the environments of serious games, the mixed realities and recently the connected objects. These technologies do not become integrated easily and it belongs to the teacher to invent means allowing to bind between them these various technologies and to propose an environment adapted to the new generation of learners. In this article, we describe an experiment to implement various technologies. To ...