Teaching Materials about Graph Theory Application for Virtual Experiential Learning on Metaverse
Abstract: This paper proposes a virtual experiential learning system constructed on the metaverse which is three dimensional (3D) and virtual living space in the Internet. The metaverses let participants learn actively because they can operate 3D teaching materials using multi-media such as images (e.g., CG, still pictures, and videos), audio (including voice) and computer data (for example, pointers, drawings, and texts). We deal Second Life as a metaverse to improve the comprehensible level of the block puzzle with color-classified dice which is an application of graph theory. We have created 3D teaching materials and studied the method to record the learning process. And we performed both subjective and objective assessments to verify the effectiveness of our virtual experiential learning system.