Gesture and Space for Teaching, Learning and Communicating Science Fiction
Brief Paper
ID: 45310
Abstract: Use of the Microsoft Kinect sensor for teaching and student learning relates to the importance given to multimodalities in the Australian Curriculum. Trials of Kinect applications were focused on genre studies for secondary students at a government school in the Australian Capital Territory. Kinect-generated digital videos in a flipped classroom require further research to evaluate their impact on student learning outcomes and to meet new teaching standards. Following the TPACK model for subverting business systems for pedagogical ends, Kinect applications are recommended for secondary teaching and learning, with room for careful critiquing of the sensor itself and its purposes.
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