Schedule

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4:00 PM-5:00 PM UTC


Virtual Room 1

Keynote Speaker

Keynote Speaker: Jane Hart - The Social Learning Revolution: Social media is impacting all our working, learning and personal lives
Jane Hart, Centre for Learning & Performance Technologies, United Kingdom

6:00 PM-7:00 PM UTC

Concurrent Sessions

7:00 PM-8:30 PM UTC


Virtual Room 1

Workshop

W1: Using Web 2.0 Applications as Educational Tools for 21st Century Teaching and Learning
Sara McNeil, Univ of Houston, United States & Bernard Robin, University of Houston, United States
This workshop will actively involve participants in an exploration of innovative, Web 2.0 applications as tools to support the teaching and learning of 21st century skills across content areas in K-16 classrooms. Participants will have an opportunity to engage in hands-on practice with a variety of these tools for communication, collaboration, critical thinking/problem solving, and visual learning. The workshop uses the metaphor of tools and a toolbox since a toolbox contains an assortment of tools designed for specific tasks and that the owner values and are indispensable to his/her practice. The owner is actively looking for tools to add to the toolbox that would do the job better or faster or easier. Through explorations of and discussions about a variety of tools, participants will learn to begin a task by deciding what they want to accomplish before choosing the tool. The most important feature of the toolbox metaphor is picking the right tool for the task.

4:00 PM-5:00 PM UTC


Virtual Room 1

Keynote Speaker

Keynote Speaker: Aaron Doering and Charles Miller - Engaging Millions of Learners: The Role of Design and Aesthetics in Online and Mobile Learning
Charles Miller, University of Minnesota, United States & Aaron Doering, University of Minnesota, United States
The role of design and aesthetics is often overlooked, and occasionally dismissed, in the multifaceted field of education. Moreover, aesthetics is an increasingly important dimension missing from the current research base in the Instructional Design and Learning Sciences fields. To this extent, we have positioned our work at the crossroads of design and science, a true design-based research approach to exploring the synthesis of technology, education, and experience. From engaging millions of students from around the world through adventure learning to the design of transformative online and mobile learning environments that promote engaged discovery of user-generated data, Doering and Miller will showcase the role of design and aesthetics in the future of online learning and how they are exploring the formidable roles of education and sustainability on all seven continents.

5:00 PM-6:00 PM UTC

Concurrent Sessions

7:00 PM-8:30 PM UTC


Virtual Room 1

Workshop

W4: Making an Impact! Designing Visuals for Learning
Catherine Fulford, University of Hawaii at Manoa, United States
One of the most significant changes in improvements in technology is our ability to use visuals to improve learning. Visual Design as a discipline has a set of theories and practices regarding the treatment of graphics, photographs and text. This workshop will provide an overview of the visual design process and elements that will help participants create professional and more effective visual layouts for text, screen, and projected media. Topics will include the Visual Design Process, Layout, Focus, Dynamics, Animations, Aesthetics, Legibility, and Readability.

4:00 PM-5:00 PM UTC


Virtual Room 1

Keynote Speaker

Keynote Speaker: Craig Kapp - Visualizing the Future: How Augmented Reality can empower faculty, inspire students and bring ideas to life in the classroom
Craig Kapp, New York University, United States
Imagine being able to rotate around the solar system, navigate through a data set in 3D, and interact with a simulated ecosystem - all from the palm of your hand. With Augmented Reality, it's possible! Augmented Reality (AR) is a technique through which 3D virtual objects can be overlaid onto the "real world" in real-time, using nothing more than a home computer or a mobile device. In this session we will explore various educational uses of augmented reality including scientific simulations, digital storytelling, assistive technology and data visualization and show how faculty members can use these tools to engage and inspire students.

6:00 PM-7:00 PM UTC

Concurrent Sessions

7:00 PM-8:30 PM UTC


Virtual Room 4

Workshop

W2: Global Media Literacy: Connecting Teachers to the World Using Mobile Technologies?: Global Media Literacy: Connecting Teachers to the World Using Mobile Technologies
Melda N. Yildiz, Kean University, United States & Belinha De Abreu, Sacred Heart University, United States
This pre-conference session offers an experiential and exploratory look at making global connections through the lens of media literacy education using mobile technologies. Participants will be provided with background knowledge on global media literacy, develop a clear understanding of the connections to the common core standards as well as other national and international standards and frameworks, understand the uses and tools available for making the world an open doorway to their classroom, and finally be able to articulate Global Media Literacy Education for integration for their own individualized classrooms.

Virtual Room 1

Workshop

W3: Top 10 Free Technology Tools for Teaching and Learning
Kimberly Tohill, Penn State University, United States
Many teachers are not aware of the wide variety of free, online tools that have the potential to transform teaching and learning. The purpose of this workshop is to introduce participants to ten unique tools that contribute toward the creation of student-centered learning experiences and to offer ideas for classroom implementation across the curriculum. Tools to be explored are subject to change and may include, but are not limited to: Voki, Animoto, Edmodo, One True Media, Live Binders, Adobe Connect, Google Tools, Glogster, Pindax, Twiddla, Podomatic, Prezi, Bubbl.us, and VoiceThread.