Gamification Elements in the Classroom: A Review
Abstract: The purpose of this paper is to review the gaming components used across classrooms over the last five years to examine how educators are gamifying their classes. Using Nicholas Yee’s framework for understanding player’s motivation in games, the results of this review were organized according to Yee’s definitions of achievement, social, and immersion. While there seems to a common understanding of what gamification means, applying game components to non-game tasks, there is not a common understanding of what this actually consists of. Because we do not have a consistent taxonomy for the components of gamifying a class, more research is needed for defining the foundational pieces of designing with gamification in mind.