Wednesday, March 5
11:00 AM-12:00 PM
UTC
Royale 8

Creating Video Games and Simulations for Science and Mathematics: Perspectives from ITEST Projects, Part 2

Symposium ID: 21666
  1. Steve Bean
    ETR Associates
  2. aaa
    Manorama Talaiver
    -- Institute for Teaching through Technology & Innovative Practices
  3. David Gibson
    University of Vermont College of Engineering and Mathematical Science
  4. James Minogue
    North Carolina State University
  5. Gene Tagliarini
    University of North Carolina-Wilmington
  6. Karen Michaelson
    TinCan

Abstract: This proposal will shed light on the emergence of games and simulations in youth and teachers programs sponsored by the National Science Foundation’s Information Technology Experiences for Students and Teachers (ITEST) program. Six presenters from Seven ITEST projects will share their experiences, insights, and lessons learned. The presentations will cover such topics as the correlation of video games and 21st Century Skills, students building games, engaging high school students in global challenges, haptic feedback in games, and creating content through Squeak. The major thrust of each presentation will cover each of the following three areas:1.Engaging students in Virtual Learning Environments (student game and simulation creation)2.Teacher professional development around games and simulations 3.Policy and practice effecting integrating games and simulations into curriculum.

No presider for this session.

Topic

Conference attendees are able to comment on papers, view the full text and slides, and attend live presentations. If you are an attendee, please login to get full access.
x