ITEST-Student Created Games and Simulations Panel

ID: 24617 Type: Panel
  1. Leonard Annetta, NC State, United States
  2. Manorama Talaiver, Institute for Teaching through Technology & Innovative Practices Southside Virginia Regional Technology Consortium, United States
  3. Shelby Morge, University of North Carolina-Wilmington, United States
  4. Kevin Clarke and Kimberly Sheridan, George Mason University, United States
  5. Hyungsung Park, Korea National Univ. of Education, Korea (South)

Tuesday, March 3 1:30 PM-2:30 PM Location: Meeting Room 1

No presider for this session.

Abstract: This panel will describe various uses of student created games and simulations from the National Science Foundation ITEST projects in the United States and from Korea. The ITEST program has changed its acronym from Information Technology Experiences for Students and Teachers to Innovative Technology Experiences for Students and Teachers. The innovation of comes to light in this symposium as students construct their content knowledge in Science, Technology, Engineering and Mathematics through the design and development of video games and simulations. This symposium will present a variety of tools used to aid in student development and those products will be demonstrated.

Topic

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