Teaching Empathy: Teacher Mediation of a Violent Video Game

ID: 31435 Type: Brief Paper
  1. Elizabeth Simpson, University of Wyoming, United States

Thursday, March 10 5:55 PM-6:15 PM

No presider for this session.

This study examines how students respond to the violence in a first person shooter game based on historical events, Call of Duty III®, when the game play is part of a mediated learning experience. Without mediation, the killing and life or death events surrounding participation in the war “game” are disconnected from the actual human interactions associated with those events in real war. Our research found that when students are situated in a simulated war-Call of Duty III®, while at the same time reading memoirs of actual soldiers who fought in WWII, examining evidence of the atrocities of the Holocost, and discussing the consequences of their “simulated” behaviors as played out in the video game, their writing reflects increasing empathy toward the soldiers they are playing in the game.

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