Video Games for Teaching and Learning: Game-building as a Teaching Tool
Wednesday, March 9 4:00-4:30 PM Location: McGavock's B
Abstract: This presentation describes and showcases an undergraduate course that was designed to teach pre-service teachers to use game-building software in the classroom. The course advocates a constructionist approach to guide pre-service teachers in their use of such software with their own students. The course covers multimedia theory and gaming research in the lectures and uses Scratch, Kodu and OpenSim software for game-building projects.