Learning Financial Literacy in a Three-Dimensional Virtual Environment

ID: 31561 Type: Full Paper
  1. Teresa Franklin, Sertac Ozercan, Roger Shelor, and Chang Liu, Ohio University, China

Wednesday, March 9 4:30 PM-5:00 PM Location: McGavock's B

No presider for this session.

Abstract: Game-like three-dimensional (3-D) virtual worlds have become popular venues for youth to explore and interact with friends. To bring vital financial literacy education to them in places they frequent, a multi-disciplinary team of computer scientists, educators, and financial experts developed a youth-oriented financial literacy education game in the Teen Grid of Second Life 3D online virtual world. This paper presents the design and development process of this financial literacy education game, its learning effectiveness in classrooms, and lessons learned from the process.


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