Using Games to Prepare Ethical Educators

ID: 31630 Type: Full Paper - Book (submit final version now)
  1. Karen Schrier, Teachers College, Columbia University, United States
  2. David Gibson, Arizona State University, United States

Tuesday, March 8 4:30 PM-5:00 PM Location: Hermitage A

No presider for this session.

Abstract: Teacher education that emphasizes the understanding and assessment of ethics can support the creation of an ethically aware and critically engaged citizenship. But how do we develop teachers who are reflective and critical thinkers of ethics? One potential solution is to incorporate digital games and simulations into teacher education curricula. Game worlds are potentially suitable playgrounds for ethical thinking because they can encourage experimentation with alternative identities, possibilities, and perspectives. We survey current research on digital and non-digital games and simulations, and focus on four specific case studies of games. From this, we develop a set of recommendations for designing future games and simulations that teach educators how to incorporate games into their classroom, as well as best practices for using games to teach ethics to educators themselves.


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