Video Game Design Principles in Logo Impact Teacher Candidates’ Technology Integration
Thursday, March 10 5:15-5:35 PM Location: Kingsley
Abstract: An action research project was conducted in a math technology education course for pre-service middle school and high school teachers in spring of 2009. The instructor/researcher sought to identify which course assignment appeared to impact students’ developing Technological Pedagogical and Content Knowledge. Theoretical framework for the course included modeling best practice, reflective writing, and Learning-by-Design. Reflective journals and writing assignments were primary data sources, showing that activities with Terrapin Logo?, combined with a reading on learning principles used in video game design impacted teacher candidates’ developing TPACK. Three emergent themes were identified: Terrapin Logo allowed for the creation of a well-ordered student-centered learning environment; this environment allowed identity specific and customizable learning to take place; and teacher candidates articulated how technology use might impact student learning in their future classrooms.