The Design of a Game Management System

ID: 31912 Type: Brief Paper
  1. Douglas Williams and Yuxin Ma, University of Louisiana at Lafayette, United States
  2. Susan Pedersen, Texas A&M, United States
  3. Stacy Crochet, University of Louisiana at Lafayette, United States

Thursday, March 10 1:50 PM-2:10 PM Location: Edgewood

Presider: Catherine Schifter, Temple University, United States

Abstract: There is an increased interest in game-based learning in education. Electronic games have a number of affordances of interest including the potential of games to enable formative assessment. Yet implementation of an educational game in a K-12 classroom can be daunting. Managing student accounts, configuring the game settings, planning lessons, and providing formative evaluation can be challenging for teachers. Providing a mechanism for managing the complexity of integrating an educational game in the classroom might increase its effectiveness and facilitate further adoption of educational games in K-12 education. This presentation will describe the design of a web-based management system created to facilitate the management of a series of middle school games called virtual environments for learning (VELs).


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