Using Alice Games for Classroom Review

ID: 31913 Type: Roundtable
  1. Jane Nawrocki, Retired Teacher, United States
  2. Alka Harriger, Purdue University, United States

Thursday, March 10 10:15 AM-11:15 AM Location: Bellmeade

No presider for this session.

Abstract: Using regular review and reinforcement helps students solidify concepts taught, so they can quickly draw on them. And yet, is there any classroom activity quite as tedious and boring, for teacher and student alike, as review and reinforcement? Fortunately, incorporating a game-aspect to the review process can reduce the boredom and increase student interest. The 3D storyboarding tool, Alice, can be used to develop interactive games. The presenters will share how Alice games have been used in a variety of subjects to add excitement to those dreaded classroom reviews. Workshop participants will be able to develop custom review games in their own subject areas by adding their own subject-specific questions using a few Alice game templates. (Note: It is possible for students to use the resulting games for self-study, but this workshop focuses on classroom use.)

Objectives

The use of games to promote learning is supported in the literature on student learning. Among the recommendations is the use of review games, such as a PowerPoint version of Jeopardy, to support students’ homework and practice activities. The 3D storyboarding tool, Alice, is a proven tool for creating review-based games that will engage students. Upon completion of this workshop, participants will: 1. Learn how to customize provided Alice game templates to yield a review game for a specific subject area. 2. Know how to use the games for review in their classrooms. 3. Have up to three, customized, complete, functional Alice-based games that will be ready for classroom and individual student use.

Topical Outline

I. Introduction II. Background A. SPIRIT a three-year ITEST program made possible with funding from the National Science Foundation, #DRL-0737679. SPIRIT teachers have been using Alice-game templates since one of the first cohort of teachers shared with everyone else the benefits they offer. B. Games and Student Learning C. Overview of Alice D. Alice and Game-Based Learning E. Three Alice Game Templates F. Common aspects to all three game templates 1. Content-specific questions are added before game play begins. 2. Two correct answers (e.g. salt and sodium chloride, b and B) for each question are added before game play begins. 3. Questions answered correctly are removed to avoid repetition of questions. 4. Multimedia reinforcement is provided for each player response. 5. Correct answers are displayed for incorrectly answered questions. 6. Incorrectly answered questions and their respective student answers are displayed when game is over. III. Power up computers A. Open Alice B. Distribute gaming template files C. Plug in removable media to be used for saving completed games IV. Penguin Simon Gaming Template A. Reference User Manual handout B. Prepare questions using MS Word C. Prepare answers to questions using MS Word D. Add questions to gaming template E. Add answers to gaming template F. Test completed game G. Save completed game to removable media V. Hang-A-Moo Gaming Template A. Reference User Manual handout B. Prepare questions C. Prepare answers to questions D. Add questions to gaming template E. Add answers to gaming template F. Test completed game G. Save completed game to removable media VI. Mole Mayhem Gaming Template A. Reference User Manual handout B. Prepare questions C. Prepare answers to questions D. Add questions to gaming template E. Add answers to gaming template F. Test completed game G. Save completed game to removable media VII. Wrap-up A. Re-save games to removable media B. Recommendations for using the games for classroom review or student self-study C. Questions and comments

Prerequisites

Intended Audience: Educators of all grade levels (K-12) and all subject areas. Prerequisite: Ability to use computer (email, Word, PowerPoint). Ideally, participants would have downloaded Alice from www.alice.org and completed the accompanying tutorials; however, that is not a requirement. We will 10-12 laptops, but participants may wish to bring their own to test the games on a system that they will be able to use in their classes.

Experience Level

Beginner

Qualifications

Author #1 • 42 years experience teaching high school o 21 years teaching computer programming o 3 years teaching Alice • Teaching awards o School district Teacher of Year (3 times) o First runner-up for Ohio Teacher of Year o Wal-Mart Teacher of Year o Phi Delta Kappa Educator of the Year • 3 years developing gaming templates Author #2 • 30 years experience teaching college-level computing courses • Co-author of four college textbooks on programming • Principal investigator of NSF-funded SPIRIT project (#DRL-0737679)

Topic

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