Speech processing, human mind and literacy: how social diversity affects the engineering of educative games

ID: 32063 Type: Full Paper
  1. Luiz Antonio G Senna, University of State Rio de Janeiro (UERJ), Brazil

Thursday, March 10 2:00-2:30 PM

No presider for this session.

This paper is concerned to some specific theoretic issues subjacent to the usage of games into literacy practices, more specifically those not assisted in locus by any literacy agent, in which speech processing figures as a necessary user/game interface tool for pedagogical purposes. It describes the motivations of a particular approach of phonemic representation, based on a theoretic conception of mental unity called macrophoneme which suffers straight influence from social experience. The text is segmented into three parts, respectively: main contextual motivations of the usage of certain games with speech processing tools for literacy purposes; a brief description of the theoretic mental model used to explain what macrophonemes are and how they are represented; some recommendations about the usage of this kind of entity as conceptual unities in games engineering process.

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