Effect of Online Non-Linear Interactive Learning Model
Abstract: Meeting the demands of teaching in the digital age requires the identification of effective types of educational technology and ways of encouraging its use (Taylor & Duran, 2006). As new technologies are developed, educators need to constantly analyze their teaching practices and look for opportunities to incorporate emerging technologies into the classroom. Online interactive training has evolved to the point where independent developers can easily produce and distribute content. The goal of this study was to determine if using an online interactive learning model is an effective method for teaching 3D modeling by creating a non-linear, choice based education website. The website focuses on two primary educational areas, proper tools and techniques for 3D modeling and exposure of the entire production pipeline. The purpose of the website was to create an environment where students can explore the subject of 3D modeling at their own pace and under their own direction. Through the interactions with the website, students learned how to properly build a pre-determined 3D model.
Presider: Kioh Kim, University of Louisiana at Monroe