Share Paper: Teaching Ethics through Gaming Environments: Design, Development and Research Perspectives

  1. Karen Schrier, Columbia University, United States
  2. David Gibson, Arizona State University, United States
  3. David Shaenfield, Columbia University, United States
  4. David Simkins, University of Wisconsin-Madison, United States
  5. Jose Zagal, DePaul University, United States
Wednesday, March 9 5:15 PM-6:15 PM General Thomas

Abstract: How do we design and use gaming environments to foster ethical thinking and discourse? How should we use games in classrooms and informal educational settings to support moral development? Games provide an authentic content within which to practice and experience ethical dilemmas and decision making. Nurturing ethical thinking skills is an essential part of a healthy, diverse citizenship. We need to be able to analyze, empathize, make decisions about values, identify biases, and reflect on one’s beliefs, and assess other’s perspectives as an engaged, informed citizenship within a diverse democracy such as our own (Schrier & Gibson, 2011). In this ...