Share Paper: Designing a Game-based Learning Course: K-12 Integration and Pedagogical Model

  1. Aroutis Foster, Drexel University, United States
  2. Jennifer Katz-Buonincontro, Drexel University, United States
  3. Mamta Shah, Drexel University, United States
Tuesday, March 8 5:15-5:35 PM Edgewood

Abstract: While game-based learning has entered K-12 classrooms, the integration process is often not documented because of a focus on the effects of games. This paper presents results of a digital games technology integration process in a yearlong research project. The project uses four videogames in a ninth grade classroom in an urban high school setting to develop math and science skills, motivation to learn, and creative thinking. The results are taken from field notes based on meetings with teachers and administrators, observations and videos of student interactions, and memos on the research/teaching process. Several factors are highlighted as contributing to ...