How have ILS’ been used to facilitate learning?
Abstract: In studying and exploration into Second Life (SL) the realization has occurred that this is not your ordinary avenue for students. The first step in examining Immersive Learning Simulations (ILS) is to understand that ILS are not used to present new information, but is a reinforcement activity that allows transfer of knowledge and building upon skills. Second life allows the marriage of education and gaming to create an environment where students find learning fun. The learners are so immersed in the ILS that they lose the “reality” that it is in fact, just a game. A game that has taught them some value, forced them to analyze, interpret, and apply their knowledge to situations they may never encounter in the “real-world.” It is important that the 21st Century classroom evolves to meet the needs and demands of the 21st Century digital natives.