Evaluation Techniques of Three Dimensional Simulations for Educational Curriculum
Abstract: This paper reviews the development of the utilization of three dimensional simulations for use in educational curriculum. Simulations have been successfully implemented in medical and military training environments but the trend is slowly emerging in mainstream educational curriculum. This paper presents some of the history of simulations and their evaluation techniques and proceeds to discuss a four dimensional framework developed by Sarah de Freitas and colleagues. This paper will also examine and review the pedagogical frameworks and models for e-learning as a means of providing further insight into the design and evaluation of games and immersive simulations in learning that will facilitate understanding of methods to design pedagogically meaningful games that support the acquisition of learning while providing a motivating and engaging educational environment.