Schedule

Monday, March 7th

  • 8:30 AM-5:30 PM

    IFIP Workshop (By Invitation Only)
  • 8:30 AM-12:00 PM

    W1: Educate to Innovate with Mobile Technologies (Bring you own laptop)
    Paul Resta, Raymond Rose , Mano Talaiver, Victor Sutton , Joyce Malyn-Smith & Bob Plants
    .We propose to link the digital equity SIG with the mobile technology SIG.We will focus the discussion on tools for the classroom, an overview of tools that are changing the classroom. Milton Chen of Edutopia and Mike Searson of Kean University have explored and demonstrated use of these technologies with teachers abroad. We want to do it in the conference for our learning communities. It's an exciting and momentous time for technology advances in learning from the explosion of interest in online courses to free videoconferencing to powerful new devices at lower cost, such as the iPod. IPad and other mobile tools. Let us provide training with global perspectives, curricula, and hands on experience. The workshop will focus on example by known experts,demonstration and use, with research based examples being provided on a media platform for participants use during the workshop, and after.Teaching and learning involves integrating technologies in appropriate and effective ways.
  • 8:30 AM-12:00 PM

    W11: HyperStudio as a Digital Storytelling Tool (Bring your Own Laptop)
    Melda N. Yildiz & Samiha Matin
    The goal of this three-hour workshop is to introduce educators to HyperStudio as a Digital Storytelling tool and explore how it can be used as an effective teaching and learning tool for 21st Century classrooms. This workshop is for teacher educators and K12 teachers who would like to integrate digital storytelling into the P16 curriculum, it outlines our experiences teaching video production, digital storytelling in our classrooms; offers creative strategies for producing media with youth and teacher candidates; and showcases their multimedia projects and digital stories. Digital Story examples will be shown. The different ways of using HyperStudio (i.e. the interactive graphic novel) in various subject fields will be shared and discussed. Workshop participants will work with images, sound, background and develop stacks for storyboarding their Digital Story. They will record their narrations and videos, add animations and transitions, and export their project in various formats.
  • 8:30 AM-12:00 PM

    W2: Creating Your 21st century Globally Aware Classroom: Practical Steps to Integrate Problem Centered Digital Learning into Your Curriculum (Bring Your Own Laptop)
    Laurence Peters
    Attendees will be given an understanding of what digital literacy means today in the context of a need to develop students ready to enter 21st century workplaces and to be ready for the demands of college. In this connection we will also review a number of efforts to define digital literacy more broadly as not just functional operational literacy but as including higher order thinking skills, global awareness and media literacy. We will use examples of student work as well as the assignments and rubrics they responded to which illustrate the sorts of skills that reflect not just exemplary use of digital tools, but also illustrate the deeper critical thinking and global awareness that must be part of today’s 21st century classroom.. Attendees will be invited to think about what changes they need to make to their own classrooms and their pedagogy to be truly assisting students to meet a more challenging workplace environment. In order to facilitate the kinds of shifts necessary attendees will draft their own lesson plans, sample assignments digital tools and rubrics that foster a more advanced kind of learning.
  • 8:30 AM-12:00 PM

    W3: The Best FREE Web 2.0 Tools and Suggestions for Use in Classroom Learning (Bring your own laptop): The Best FREE Web 2.0 Tools and Suggestions for Use in Classroom Learning (BYOL)
    Ann Rose
    Bring your laptop and join the journey! So much to see and so little time! This session shares over 80 of the very best FREE Web 2.0 tools and suggestions for immediate implementation into classroom learning. Sites are highlighted as participants developing two differentiated instruction-based learning experiences, each integrating several of the highlighted tools with a focus on engaging, quality, student learning and teacher management. The experience is not content or platform specific and is applicable K-20 student learning.
  • 8:30 AM-12:00 PM

    W4: Digital Storytelling: From Traditional Software Applications to Emerging New Media Tools (Bring your Own Laptop)
    The goal of this workshop is to introduce educators to Digital Storytelling and explore how it can be used as an effective teaching and learning tool for their students. Digital Story examples will be shown and design and development models will be shared and discussed. Participants will then work with images, audio/background music, and write the script for a Digital Story. Participants will create their story using Microsoft Photo Story 3 software, a free program available for participants to load on their computers. Participants will record audio narration and develop transitions and movement for their digital stories and learn to save their work for playback on a PC, disc, and on the Web. The workshop will conclude with participants sharing their Digital Stories and discussing next steps and strategies for using Digital Stories in the classroom. After the conference, participants will have access to online resources and tutorials.
  • 8:30 AM-12:00 PM

    W5: Google Applications for Teacher Educators (Bring your own laptop)
    This hands-on bring your own laptop workshop will allow participants to explore the full power of Google applications as educational tools. Many of these applications are web based, make full use of collaborative environments and engage learners in unique ways. While the array of Google tools continues to grow, the workshop presenter will focus on a tested set of applications that will enable teacher educators to realize the potential of these widely accessible and free tools. No prior experience working with Google applications is necessary, but all participants should create a free Google account prior to the workshop.
  • 10:00-10:15 AM
    Beverage Break

  • 12:00 PM-1:30 PM
    Lunch Break

  • 1:30 PM-5:00 PM

    W10: Fab@School - Children’s Engineering across the Curriculum in Your Classroom: Fab@School: Children’s Engineering across the Curriculum in Your Classroom
    Shaunna Smith , William Kjellstrom , Daniel Tillman , Eric Yoder, Erika Carson, Jonathan Cohen , Monty Jones, Kari Wold, Peter Malcolm & Peggy Healy Stearns
    Digital fabrication is the use of technology to "make (almost) anything" yourself...a phrase which was coined by Neil Gershenfeld at the MIT Media Lab. The digital fabrication process allows users to interchange from 2D idea to 3D object by becoming manufacturers and engineers capable of not only construction, but deconstruction and reconstruction as well. It is the same process that is used to create product packaging, such as cereal boxes, and even the creation of cars - from concept to full-scale reality. This workshop will provide a hands-on experience, in which the participants will make their own creations by digitally designing in special software, printing on cardstock, fabricating on a personal fabrication machine, and finally assembling the design. Digital fabrication has the potential to foster an engineering mindset and encourage the development of creative problem-solving skills in students of all ages with tangible hands-on activities that can reinforce classroom concepts and skills.
  • 1:30 PM-5:00 PM

    W6: Experience TPACK through the eyes of a Preservice Teacher: Learn how to teach the Mini-Teach Project Workshop
    This workshop will provide participants with the opportunity to experience TPACK as a preservice teacher, with the intention of potentially adopting the activity into university or district professional development. The Mini-Teach project facilitates exposure to a variety of technology tools, and participants will practice designing TPACK-based instruction. In small groups participants will become an expert in one innovative technology tool of their choice. The technology tool will be one they have never used before. Next they will create a 15-minute TPACK learning activity whereby they are the "teachers" and the other participants are the "students." During the last phase of the workshop participants will co-create "added value" statements about the technology tools explored as well as reflect about the entire process, including how the Mini-Teach project might be adapted to their field. All participants will receive digital access to teaching materials for the Mini-Teach unit. Materials can easily be adapted/adopted to their teaching circumstances. International participation and social networking are expected outcomes.
  • 1:30 PM-5:00 PM

    W7: Integrating Google with NETS to create online teaching portfolios (Bring your own laptop)
    Mitchell Klett, Jason Abbitt & Scott Graves
    Google is an excellent resource for teachers to communicate, show, and share their work. Students can develop ePortfolios using Web 2.0 technologies. In addition, standards for teachers are used to anchor artifacts from their educational program. As a capstone, students use their portfolio in their teaching internship.
  • 1:30 PM-5:00 PM

    W8: Making the Virtual World Yours: Building, Avatar Personalization, and Teaching in Second Life (Bring your own laptop)
    Carolyn Lowe & J. Kevin Lowe
    Many educators have experimented with virtual worlds such as Second Life or one of the newer OpenSim platforms. However, many explore but choose not to participate fully because they are concerned with the amount of time it might take to learn some basic skills needed for proceeding in an educational setting. Surprisingly, the skills do not really take that much time to learn but the idea seems daunting to new users of virtual worlds without some guidance. This workshop is designed for the novice user to learn a few skills including introductory building, customizing their avatar, and using “teacher tools” such as presenters or media websites.
  • 1:30 PM-5:00 PM

    W9: The 21st Century Classroom (Bring your own laptop)
    Michelle Cheasty- Ritger
    So- what does a 21st century classroom look like? What activities take place in a 21st century classroom? With everything already packed into the school day, how do we incorporate technology integration, interdisciplinary connections, and global perspectives? Come explore different web resources to help create 21st century learning environments. Learn some ideas that will help you move toward a 21st century classroom.
  • 2:00 PM-5:00 PM

    SITE Executive Board Meeting
  • 3:00-3:15 PM
    Beverage Break

Tuesday, March 8th

  • 7:45 AM-8:45 AM
    Good Morning Beverage

  • 7:45 AM-8:45 AM

    Meetings

    • Assistive Technologies & Special Education SIG Add
    • Computational Thinking SIG Add
    • Games & Simulations (ITC) SIG Add
    • Graduate Student Network Add
    • Information Literacy Add
    • Mobile Learning Add
    • Technology Leadership (ITC) SIG Add
    • Virtual Schooling Add
  • 8:45 AM-9:45 AM

    Welcome & Opening General Session Keynote: Young Zhao: Students as Global Entrepreneurs: Why, What, and How
    Yong Zhao
    Sir Winston Churchill once said “We shape our buildings; thereafter they shape us.” Technologies we have created have also dramatically shaped our world. By reducing distance, enabling mass participation, and expanding human needs and capacities, technology has a created a new world that presents both new challenges and opportunities for our students—future residents of this new world. And education must act to prepare our children to competently meet theses challenges and take advantage of the opportunities. In this presentation, Yong Zhao proposes a new conceptual framework that views students as global entrepreneurs. Zhao suggests that instead of focusing on teaching students to become employees, we should teach students to invent jobs not find them. Drawing on research about globalization, cognitive research, and global education reform, Zhao will present the framework, suggest new strategies of education and teaching, and discuss why the current standards movement in education is taking us down the wrong path.
  • 10:15 AM-11:15 AM

  • 11:30 AM-12:30 PM

  • 12:30 PM-1:30 PM
    Lunch Break

  • 12:30 PM-1:30 PM

    Consultative Council Meeting
  • 1:30 PM-2:30 PM

  • 2:45 PM-3:45 PM

  • 3:45 PM-4:00 PM
    Beverage Break

  • 4:00 PM-5:00 PM

  • 5:15 PM-6:15 PM

Wednesday, March 9th

  • 7:45 AM-8:45 AM
    Good Morning Beverage

  • 7:45 AM-8:45 AM

    Meetings

    • Digital Fabrication (ITC) SIG Add
    • Engineering Education (TE) SIG Add
    • Geospatial Education Add
    • Information Literacy Education (Library Sci.) (ITC) SIG Add
    • Information Technology Diffusion/Integration Add
    • International Education (ITC) SIG Add
    • New Possibilities (ITC) SIG Add
    • Technological, Pedagogical & Content Knowledge (TPACK) (TE) SIG Add
  • 8:45 AM-9:45 AM

    General Session, Paper Awards & Keynote: Michael Searson: Bucky's Map and Global Perspectives in a Digital Age
    Emergent media and social networking technologies provide unprecedented affordances in communications and human interaction across all segments of society. They will continue to affect experiences, challenge assumptions, and alter viewpoints at various levels. Those who work with ICT, especially in education settings, need to carefully consider the impact of their work and how perspectives, from personal to global ones, are shaped, developed, and articulated.
  • 10:15 AM-11:15 AM

  • 11:30 AM-12:30 PM

  • 12:30 PM-1:30 PM
    Lunch Break

  • 12:30 PM-1:30 PM

    Information Technology Council Meeting
  • 1:30 PM-2:30 PM

  • 2:45 PM-3:45 PM

  • 3:45 PM-4:00 PM
    Beverage Break

  • 4:00 PM-5:00 PM

  • 5:15 PM-6:15 PM

  • 6:30 PM-8:00 PM

  • 6:30 PM-8:00 PM

Thursday, March 10th

  • 7:45 AM-8:45 AM
    Good Morning Beverage

  • 7:45 AM-8:45 AM

    Meetings

    • Early Childhood Education (TE) SIG Add
    • English Education (TEC) SIG Add
    • Information Technology Education (TEC) SIG Add
    • Workforce Education Add
  • 8:45 AM-9:45 AM

    General Session, Poster Awards & Keynote: IFIP Panel for SITE: Educational Applications of Information Technologies by International Federation of Information Processing (IFIP) WG 3.3
    Niki Davis , Mary Webb, Joke Voogt, Margaret Cox & Andrew Fluck
    How should young people be learning? Are teachers ready to teach in the 21st century? What does research tell us? And what are the challenges for researchers in the next few years? Mary Webb will introduce the successes, challenges and opportunities identified through the work of International Federation of Information Processing (IFIP) Working Group 3.3 whose members research educational applications of information technologies in more than 20 different countries across the globe. This will then be illustrated by key members of the working group: Based on an analysis of models for 21st century learning and on findings from the Second International Technology in Education Study Joke Voogt will identify findings relevant to the preparation of teachers for teaching with technology in the 21st century. Researching the impact of IT on teachers’ uptake and practices not only has to take account of the type of technology implied by IT but also the range of institutional, contextual and personal factors which might inhibit or enhance its use in education. Drawing on many studies across the globe Margaret Cox will discuss the impact of IT in education, the implications of how effective research is and how it can inform future policy and practice. We know social interaction supports learning, and this can be difficult online, on time. Andrew Fluck will describe how advances in artificial intelligence offer a possible solution which is being applied to behavior management scenarios in teacher education. Niki Davis will respond to the Keynote panelists drawing on decades of engagement and leadership with SITE and IFIP.
  • 10:15 AM-11:15 AM

  • 11:30 AM-12:30 PM

  • 12:30 PM-1:30 PM
    Lunch Break

  • 12:30 PM-1:30 PM

    Teacher Education Council Meeting
  • 1:30 PM-2:45 PM in General Thomas
    Electronic & Assistive Technology Playground Open

  • 1:30 PM-2:30 PM

  • 2:45 PM-5:45 PM

    W12: iPad in Education Workshop (registrants receive iPad): iPad in Education Workshop (Receive iPad)
    CUE Lead Learner & Apple Educator
    The iPad changes the way teachers and students access the web, share media, and learn on the go. This workshop will cover the initial setup of the iPad, how to add content to the iPad, make the most of iTunes U, and find the best educational Apps available - including Apps for creating content and media on the iPad. An overview of mobile learning in the classroom, cutting-edge 1:1 programs, and volume licensing for education will also be included. Time permitting, the session will include a primer on using the mobile version of Google Docs (and Forms). Fun hands-on activities and opportunities to explore new Apps make this session a highlight of the conference. Best of all, participants each receive a 16 GB WIFI iPad to take with them when they leave!
  • 2:45 PM-3:45 PM

  • 3:45 PM-4:00 PM
    Beverage Break

  • 4:00 PM-5:00 PM

  • 5:15 PM-6:15 PM

  • 6:30 PM-8:30 PM

    SITE Leadership Summit (invited)

Friday, March 11th

  • 7:45 AM-8:45 AM
    Good Morning Beverage

  • 7:45 AM-8:45 AM

    CITE Editors Meeting
  • 8:45 AM-9:45 AM

    General Session Keynotes: Cathleen Norris & Elliot Soloway: The Great Educational Reset of 2011: Mobile
    Elliot Soloway & Cathleen Norris
    The economic crisis of the last few years is an opportunity to start again; to do a reset. The past hasn’t worked and isn’t going to work; it’s time to reset the system, it’s time to start again. We need to truly dump the instructionalist/didactic model of education where teachers talk at the kids and kids do endless worksheets. Throwing electronic whiteboards (EWBs), digital textbooks and even a cart or two of iPads into the classroom is not going to fix the situation; that is simply more of the same. We – researchers, teachers, principals, superintendents, parents – know how kids learn: It’s time to adopt a constructivist, active learning, 21st century skills model of education. The key catalyst for such an adoption is the availability of a serious computing device for each and every learner, 24/7. That has been a problem; that is no longer a problem. All it takes is leadership; the money is the easy part. In our presentation we will talk about schools that have broken with the past and are adopting an active learning pedagogy supported by mobile learning. And, just in case you have been on an extended trip to Marx, we quietly point out that the “kids these days” – the mobile generation – have already figured out how to use their mobile devices for “all the time, everywhere learning.”
  • 10:15 AM-11:15 AM

  • 11:30 AM-12:30 PM

  • 12:30 PM-1:30 PM
    Lunch Break

  • 1:30 PM-2:30 PM

  • 2:45 PM-3:45 PM

Virtual Papers