Topic: Games & Simulations
Attendees
Sessions
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Vocabulary Acquisition by Secondary Students: Only an App Away
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Managing a Collaborative Building Project with Graduate Students in a Virtual Learning Environment
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Choose Your Own Adventure: A Real-World Case Study Introduction to the Teaching Profession
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Teaching Empathy: Teacher Mediation of a Violent Video Game
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Middle School Children Participation in an Immersive Virtual Game Environment, Presence, and Piaget's Stages of Development
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Science Teacher Training through Serious Educational Games
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Who Says Library Instruction Can't Be Fun? Using Games to Engage and Motivate Students
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Video Games for Teaching and Learning: Game-building as a Teaching Tool
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Learning Financial Literacy in a Three-Dimensional Virtual Environment
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Beetle Breeders: Ubiquitous Games for Learning Biology
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iPod touch Tutorial for 6th Grade Math
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An Interactive Simulation based Virtual Classroom System using Cloud Computing Technology
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Using games in classroom: All tutors and no stories make a virtual world a dull game
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Young Creators Program - Educational Robotics merged with Digital Fabrication
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Using Games to Prepare Ethical Educators
Tuesday, March 8th 4:30 PM-5:00 PM UTCHermitage A -
The Best IRT Logistic Model for a Pre- and Post-Testing System with Previous Tests
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To be or not to be – That it the role play question
Tuesday, March 8th 10:45 AM-11:15 AM UTCTulip Grove F -
SimSchool: Enhancing Teacher Preparation through Simulated Classrooms
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Exploring Learner Variables Influencing Gaming Achievements in Game-based Learning
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Teaching in Second Life: Opportunities for Trials, Tribulations, and Triumphs