JTATE Special Issue: Digital Games and Simulations in Teacher Preparation
Teresa Franklin, Ohio University, United States
Len Annetta, George Mason University, United States
Tao Zhang, University of North Texas, United States
Pg Schrader, University of Nevada, United States
Leanna Achambalt, Arizona State University, United States
Conrad Oh-Young, University of Nevada, United States
Lilly Lu, Northern Illinois University, United States
Erin Peters Burton,
Margaret Chmiel, George Mason University, United States
Marie Iding, University of Hawaii, United States
Joan Nordbotten, University of Bergen, Norway
Brian Ferry, University of Wollongong, Australia
Mariya Yukhymenko, University of Connecticut,, United States
Monday, March 5 11:30 AM-12:30 PM
Location: Terrace North
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Abstract: Today’s pre-service teachers have grown up with ubiquitous access to computers and the Internet, which has changed how they learn and how they will teach (Prensky, 20011). Virtual worlds, games and simulations are not new to pre-service teachers and can provide pre-service, in-service teachers and teacher educators an opportunity to “engage learners in immersive and interactive environments that require knowledge, critical thinking and decision making skills” (Educause Learning Initiative, 2010, para. 12) for successful accomplishment of learning outcomes. The Educause Learning Initiative suggests “immersive environments can play a significant role in facilitating learning through engagement, group participation, immediate feedback, and providing real-world contexts” (Educause Learning Initiative, 2010, para. 2).
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