Monday, March 5
11:30 AM-12:30 PM
CEST
Terrace North

JTATE Special Issue: Digital Games and Simulations in Teacher Preparation

Panel ID: 35449
  1. aaa
    Teresa Franklin
    Ohio University
  2. aaa
    Len Annetta
    George Mason University
  3. aaa
    Lin Lin
    University of North Texas
  4. Tao Zhang
    University of North Texas
  5. aaa
    Pg Schrader
    University of Nevada
  6. aaa
    Leanna Achambalt
    Arizona State University
  7. aaa
    Conrad Oh-Young
    University of Nevada
  8. Lilly Lu
    Northern Illinois University
  9. Erin Peters Burton
    George Mason University
  10. Wendy Frazier
    George Mason University
  11. Richard Lamb
    George Mason University
  12. Rebecca Cheng
    George Mason University
  13. Margaret Chmiel
    George Mason University
  14. Marie Iding
    University of Hawaii
  15. Joan Nordbotten
    University of Bergen
  16. Lisa Carrington
    University of Wollongong
  17. Lisa Kervin
    University of Wollongong
  18. Brian Ferry
    University of Wollongong
  19. Mariya Yukhymenko
    University of Connecticut,

Abstract: Today’s pre-service teachers have grown up with ubiquitous access to computers and the Internet, which has changed how they learn and how they will teach (Prensky, 20011). Virtual worlds, games and simulations are not new to pre-service teachers and can provide pre-service, in-service teachers and teacher educators an opportunity to “engage learners in immersive and interactive environments that require knowledge, critical thinking and decision making skills” (Educause Learning Initiative, 2010, para. 12) for successful accomplishment of learning outcomes. The Educause Learning Initiative suggests “immersive environments can play a significant role in facilitating learning through engagement, group participation, immediate feedback, and providing real-world contexts” (Educause Learning Initiative, 2010, para. 2).

No presider for this session.

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