JTATE Special Issue: Digital Games and Simulations in Teacher Preparation

ID: 35449 Type: Panel
  1. Teresa Franklin, Ohio University, United States
  2. Len Annetta, George Mason University, United States
  3. Lin Lin and Tao Zhang, University of North Texas, United States
  4. Pg Schrader, University of Nevada, United States
  5. Leanna Achambalt, Arizona State University, United States
  6. Conrad Oh-Young, University of Nevada, United States
  7. Lilly Lu, Northern Illinois University, United States
  8. Erin Peters Burton, Wendy Frazier, Richard Lamb, Rebecca Cheng, and Margaret Chmiel, George Mason University, United States
  9. Marie Iding, University of Hawaii, United States
  10. Joan Nordbotten, University of Bergen, Norway
  11. Lisa Carrington, Lisa Kervin, and Brian Ferry, University of Wollongong, Australia
  12. Mariya Yukhymenko, University of Connecticut,, United States

Monday, March 5 11:30 AM-12:30 PM Location: Terrace North View on map

No presider for this session.

Abstract: Today’s pre-service teachers have grown up with ubiquitous access to computers and the Internet, which has changed how they learn and how they will teach (Prensky, 20011). Virtual worlds, games and simulations are not new to pre-service teachers and can provide pre-service, in-service teachers and teacher educators an opportunity to “engage learners in immersive and interactive environments that require knowledge, critical thinking and decision making skills” (Educause Learning Initiative, 2010, para. 12) for successful accomplishment of learning outcomes. The Educause Learning Initiative suggests “immersive environments can play a significant role in facilitating learning through engagement, group participation, immediate feedback, and providing real-world contexts” (Educause Learning Initiative, 2010, para. 2).

Topic

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