Share Paper: Games, game play and the Magic Circle:Integrating games into the middle school classroom

  1. Terence Ahern, College of Human Resources and Education, United States
  2. Angie Dowling, Suncrest Middle School, United States
Monday, March 5 10:15 AM-11:15 AM George Bonnell

Abstract: : Games, models and simulations have been touted as a dynamic alternative to the more traditional classroom strategies. But what are the elements of a “game” that makes it useful for schools? Game play is recursive. Games create a tangible artifact, moves on a game board. Further the artifact itself is dynamic and changes over time. This is why games are such a useful activity for the classroom. The artifact focuses engagement and interest in itself, attracts the student’s attention, increases communication and symbolizes the pursuit of a common goal. However using games in the classroom is dependent on what ...