A Magic Bullet for Assessing Games for Learning
Abstract: This paper outlines a simple and effective model that can be used to evaluate and design digital games for learning. This model can also help in the formulation of strategies for using existing games in learning contexts. An overview of the general model is provided, followed by a new variant designed specifically for the analysis of educational games. Several familiar games are then examined using this model as the lens. The implications that this model has for the design and use of games as instructional technologies are described.
Presider: Katrin Becker, Mount Royal University / Mink Hollow Media