A Study of Trans-National Learning Teams in a Virtual World
Friday, March 29 10:45 AM-11:15 AM
The case study explores the experiences of U.S. and Israeli higher education students participating in this trans-national collaborative learning activity in Second Life. The data was collected during the falls of 2009 - 2011. In the second and third year of the project, two graduate classes, in Texas and Israel, participated in the project. The students from the two countries worked together in virtual teams in Second Life (SL) to design a learning activity that uses the affordances of a 3D virtual environment. The goal of this collaborative learning activity was to enable the students to understand the learning strategies, as well as the potential benefits and limitations, of virtual worlds like Second Life to support collaborative learning. The results identify the benefits as well as the challenges in carrying out a trans-national collaborative learning activity in a virtual world. It also provides insights on the cognitive, social, and teaching presence factors in virtual world learning activities.