Share Paper: Creating a Virtual World for K-12 and Adult Learners: No Experience Necessary (BYOD-Bring Your Own Device)

  1. Carolyn Lowe, Northern Michigan University, United States
  2. Mary Anne Clark, Texas Wesleyan University, United States
  3. Stephen Gasior, University of New Orleans, United States
  4. Marion Smeltzer, Indiana University of Pennsylvania, United States

Abstract: Virtual worlds present the ability to learn in ways that “real life” cannot, offering immersive and 3D interactive activities that are engaging and enhance learning. However, several problems we have encountered using virtual worlds for education are cost, control, learning curve, and age restrictions. To resolve these issues, the presenters have created their own virtual worlds for K-adult science education. This workshop will introduce virtual worlds and teach virtual education skills to participants. We have found in the past that three hour workshops provide insufficient time for participants to learn important skills including creation and customization of an avatar, navigation, ...