Schedule

Monday, March 25th

  • 8:30 AM-12:00 PM

    W2: Introduction to Developing Mobile Learning Apps/Games (BYOD-Bring Your Own Device): Introduction to Developing Mobile Learning Apps/Games using Gamesalad (BYOL-Bring Your Own Mac Laptop with Gamesalad installed)
    Until recently development of mobile learning apps has been limited to the technical elite because of the complexity of development and publishing process. Coupled with the recent lifting of restrictions by mobile device manufacturers and the proliferation of user-friendly authoring tools this is no longer the case. Not only is interactive mobile learning app creation now possible by most teachers and students; it is also emerging as a highly engaging classroom learning strategy for anyone seeking to master STEM content. This workshop will offer a hands-on opportunity for teachers with no prior programming experience to learn how to develop a working mobile app for the iPhone/iPod Touch using the free development tool Gamesalad. Gamesalad allows one to create apps/games suitable for publishing for Apple, Android, and Windows 8 devices. Participants will also learn about additional mobile app creation tools that can be used in the classroom by students to create their own apps/games.
  • 8:30 AM-12:00 PM

    W4: Build a Virtual Field Experience with simSchool (BYOD-Bring Your Own Device)
    David Gibson, Stacy Kruse, Gerald Knezek & Rhonda Christensen
    This workshop will provide participants with unlimited free personal access and expert support to enable creating one or more modules for immediate use in teacher education and development settings. Participants should come with one or two ideas and building materials for a module they would like to create and potentially use as a virtual field experience in a course or training situation. The module idea for a virtual field experience should have the primary purpose of developing a core skill of teaching that utilizes one or more of the following theories: differentiation of instruction, zone of proximal development, language learners in the classroom, recognizing learning differences, adapting classroom tasks to individual or group differences, exploring or experimenting with some teaching methodology and providing a classroom situation or challenge for problem solving as a teacher. Please bring electronic copies of reading and multimedia materials to help your module users to prepare for their virtual field experience.
  • 9:00 AM-5:00 PM
    in Nottoway

    LACUE / SITE Event : Teaching & Leading in a Globally Connected Learning Environment
  • 12:00 PM-1:30 PM
    Lunch Break

  • 1:30 PM-5:00 PM

    W5: Creating Augmented Reality Experiences for the K to 12 Classroom (BYOD-Bring Your Own Device)
    Augmented reality is a digital enhancement of the real world. This emerging and changing technology connects the digital and physical worlds, usually through a mobile device. This workshop will present an overview of augmented reality including what it is, how it works, how it can be used in the K to 12 classrooms, and its potential for future use. Participants will use various online tools to create augmented reality lessons and access web sites that provide augmented reality experiences.
  • 1:30 PM-5:00 PM

    W7: Preparing Classroom Teachers for Virtual Schooling: Building Quality Virtual Courses Using Google Apps for Education, Common Core and International Association (BYOD-Bring Your Own Device)
    According to The International Association for K12 Online Learning (iNACOL) over 1,816,400 students were enrolled in online courses in K12 school districts during the 09/10 school year. iNACOL reports that many school districts rely on universities as the most common provider of online courses while other districts offer courses developed by costly software companies. With budgets and enrollment decreasing, it is imperative to find innovative ways to overcome these particular challenges. This workshop session will demonstrate how easy it is to create free online courses integrated with core content and Common Core Standards using Google Apps for Education. Once a Google account has been set up, participants will be shown how to create Gmail contact lists; private Google + social networking circles; Google calendar for assignments; Google Doc syllabi; and Google Site learning management system templates that can be duplicated and integrated with specific core content/standards.
  • 1:30 PM-5:00 PM
    in Bayside B

    W8: Creating a Virtual World for K-12 and Adult Learners: No Experience Necessary (BYOD-Bring Your Own Device)
    Carolyn Lowe , Mary Anne Clark, Stephen Gasior & Marion Smeltzer
    Virtual worlds present the ability to learn in ways that “real life” cannot, offering immersive and 3D interactive activities that are engaging and enhance learning. However, several problems we have encountered using virtual worlds for education are cost, control, learning curve, and age restrictions. To resolve these issues, the presenters have created their own virtual worlds for K-adult science education. This workshop will introduce virtual worlds and teach virtual education skills to participants. We have found in the past that three hour workshops provide insufficient time for participants to learn important skills including creation and customization of an avatar, navigation, communication, and basic teaching skills. This workshop is designed to do all of the above and also teach some more advanced skills so that participants can use virtual worlds for teaching, networking, and collaboration. Also, how to create and maintain a virtual world will be introduced and demonstrated.
  • 1:30 PM-5:00 PM

    W9: Expanding Learning and Access through simSchool: an Advanced Discussion of simSchool's Applications in Teacher Education and Professional Development
    David Gibson
    Join other experienced instructors and researchers in discussing implementation of simSchool across education and professional development. Attendees should have a working knowledge of the intelligence and mechanics of the system and come prepared to share concrete examples of success and challenge in doing simulation-based training using simSchool. We will discuss current research, development, and instruction being done at partner institutions, as well as uncover new interests, ideas for course integration, and potential research opportunities attendees may have.
  • 3:45 PM-4:00 PM
    Beverage Break

Tuesday, March 26th

  • 8:15-8:45 AM
    Good Morning Beverage

  • 8:30 AM-10:00 AM
    in Grand Ballroom C

    Welcome, General Session & Keynote: Milton Chen, Edutopia, George Lucas Educational Foundation, US: Education Nation: Six Leading Edges of Innovation in Our Schools
    Dr. Milton Chen, senior fellow and executive director, emeritus at The George Lucas Educational Foundation (GLEF), will discuss how school systems are reinventing themselves, focusing on their growing edges of innovation in districts, states, and nations. These Edges are redefining the nature of "school" as it was known in the 20th Century and include 1) the Thinking Edge, 2) the Curriculum Edge, 3) the Technology Edge, 4) the Time/Place Edge, 5) the Co-Teaching Edge, and 6) the Youth Edge. The Six Edges form the framework of his 2010 book, selected as one of the 10 best books of 2010 by the American School Board Journal. The Edges address fundamental shifts to our thinking about schooling; ways in which technology is transforming when, where, and how students learn; and roles of teachers and students as teachers form teaching teams with other experts and students take on more responsibility for their own learning. All of these trends call for new leadership from colleges of education for teacher preparation and educator development. Dr. Chen will show examples of these practices from Edutopia.org, the Lucas Foundation’s multimedia Web site and its archive of documentaries, available for free download and embedding, with foreign language captions by Google Translate.
  • 8:45 AM-10:00 AM

  • 10:15 AM-11:15 AM

  • 11:30 AM-12:30 PM

  • 12:30 PM-1:30 PM
    Lunch Break

  • 12:30 PM-1:30 PM

    Meetings

    • Computational Thinking SIG in Grand Ballroom A Add
    • Consultative Council Meeting in Salon 825 Add
    • Dev. of Future Faculty (ITC) SIG in Grand Ballroom A Add
    • Digital Fabrication (ITC) SIG in Grand Ballroom A Add
    • Digital Games & Simulations (ITC) SIG in Grand Ballroom D Add
    • Digital Storytelling/Video (ITC) SIG in Grand Ballroom D Add
    • Distance/Flexible Education (ITC) SIG in Grand Ballroom B Add
    • Equity & Social Justice (ITC) SIG in None Add
    • Games & Simulations (ITC) SIG in Edgewod AB Add
    • Graduate Student Network (ITC) SIG in Grand Ballroom E Add
    • Information Technology Diffusion/Integration (ITC) SIG in Oak Alley Add
    • International Education (ITC) SIG in Nottoway Add
    • New Possibilities (ITC) SIG in Grand Couteau Add
    • Research & Evaluation (ITC) SIG in Southdown Add
    • Technological, Pedagogical & Content Knowledge (TPACK) (TE) SIG in Bayside A Add
    • Technology Leadership (ITC) SIG in Bayside B Add
    • Virtual Schooling (ITC) SIG in Edgewod AB Add
    • Workforce Education SIG in Southdown Add
  • 1:30 PM-2:30 PM

  • 2:45 PM-3:45 PM

  • 3:45 PM-5:30 PM
    in Oakley 4th Fl

    SITE Executive Board Meeting
  • 3:45 PM-4:00 PM
    Beverage Break

  • 4:00 PM-5:00 PM

  • 5:15 PM-6:15 PM

Wednesday, March 27th

  • 8:15-8:45 AM
    Good Morning Beverage

  • 8:45 AM-10:00 AM

  • 8:45 AM-10:00 AM
    in Grand Ballroom C

    General Session & Keynote: Paul Kim, Stanford University, US: Designing a New Learning Environment with a MOOC (Massive Open Online Course)
    Stanford's Graduate School of Education recently invited close to 20,000 students from around the world to design a new learning environment as a MOOC team project. The course generated a whole new spectrum of student learning outcomes and true global team dynamics that we do not experience in conventional brick & mortar or even typical online classrooms. This presentation provides insights on how a massive global classroom can be designed and leveraged to make a difference in education. Also, various learning analytics and sample student team projects from the MOOC will be shared to help educators rethink about what is possible in a classroom of today and tomorrow.
  • 10:15 AM-11:15 AM

  • 11:30 AM-12:30 PM

  • 12:30 PM-1:30 PM
    Lunch Break

  • 12:30 PM-1:30 PM

    Meetings

    • Arts & Interdisciplinary Education (TEC) SIG in Grand Ballroom B Add
    • Assessment/eFolios (TE) SIG in Grand Ballroom E Add
    • Assistive Technologies & Special Education SIG in Bayside A Add
    • Early Childhood Education (TE) SIG in Bayside C Add
    • Engineering Education (TE) SIG in Oak Alley Add
    • English Education (TEC) SIG in Salon 817 Add
    • Geospatial Education (TE) in Nottoway Add
    • Graduate Ed. & Faculty Development (ITC) SIG in Grand Ballroom D Add
    • Information Literacy Education (Library Sci.) SIG in Grand Ballroom D Add
    • Information Technology Council Meeting in Salon 825 Add
    • Information Technology Education (TEC) SIG in Salon 821 Add
    • Mathematics Education (TEC) SIG in Southdown Add
    • Mobile Learning SIG in Salon 825 Add
    • Science Education (TEC) SIG in Bayside B Add
    • Social Studies Education (TEC) SIG in Edgewod AB Add
  • 1:30 PM-2:30 PM

  • 2:45 PM-3:45 PM

  • 3:45 PM-4:00 PM
    Beverage Break

  • 4:00 PM-5:00 PM

  • 5:15 PM-6:15 PM

  • 6:15 PM-8:00 PM
    in Grand Ballroom C

  • 8:00 PM-9:00 PM
    in Waterbury 2nd Fl

    SITE Leadership Meeting & Reception (Invited)

Thursday, March 28th

  • 8:15-8:45 AM
    Good Morning Beverage

  • 8:45 AM-10:00 AM

  • 8:45 AM-10:00 AM
    in Grand Ballroom A

    General Session & Keynote: Mariana Patru, UNESCO, FR: Building a Digital-Age Teaching Profession: From Policy to Practice
    Access to a quality education is a basic human right. A quality education system cannot exist without qualified teachers as teachers hold the keys to quality learning. Worldwide many countries, particularly developing ones, are unable to meet their internationally agreed objectives such as the Education for All targets and the Millennium Development Goals as teacher shortages remain a main obstacle. According to the latest projections (UNESCO Institute for Statistics, The Global Demand for Primary Teachers - 2012 Update), worldwide, between 2010 and 2015, 114 countries will need to create a total of at least 1.7 million new teacher posts to ensure quality primary education for all children. The pressure to hire many new teachers to help these countries attain their education for all targets can lead to the recruitment of less qualified teachers or even to lower national standards. Policy and decision makers in developing countries are confronted with the challenge of designing policies that are effective in attracting, recruiting and retaining qualified teachers and motivating them to remain in the profession throughout their careers. Building a robust, highly qualified teaching profession to meet the increasingly complex challenges of the 21st century knowledge society goes hand in hand with developing new policies and practices that support innovative and effective teacher professional development in a digital age. Teacher professional development is a key component of the wider educational reform and improvement process. The presentation will highlight successful educational policies and practices from around the world which have contributed both to raising the standards of the teaching profession and to moving education systems into the 21st century.
  • 10:15 AM-11:15 AM

  • 11:30 AM-12:30 PM

  • 12:30 PM-1:30 PM
    Lunch Break

  • 12:30 PM-1:30 PM
    in Salon 825

    Teacher Education Council Meeting
  • 1:30 PM-2:30 PM

  • 2:45 PM-3:45 PM

  • 3:45 PM-4:00 PM
    Beverage Break

  • 4:00 PM-5:00 PM

    CITE Editors Meeting
  • 4:00 PM-5:00 PM

  • 5:15 PM-6:15 PM

Friday, March 29th

Virtual Papers