Wednesday, March 4
3:45 PM-5:15 PM
PST
Amazon G

Ultimate TWINE - Low-tech games, digital narrative and agency

Poster/Demo ID: 44848
  1. Victoria Stay
    American Military University
  2. Mark Chen
    Pepperdine Gameful Design Lab
  3. aaa
    Kip Glazer
    Independence High School / Pepperdine GSEP

Abstract: Welcome to the world of TWINE! Join us to learn about Twines. Create a TWINE - choose your own adventure narrative game. In the process, explore how these low-tech games and digital narrative may be used to learn about systems, develop agency, and enable learning. An empowering experience that can easily be adapted!

Objectives

- describe fundamentals of TWINE games - compare and contrast party and serious games - compare and contrast table top, low-tech and high-tech digital games - develop a TWINE game - analyze how TWINE may be applied in a variety of settings

Topical Outline

- describe fundamentals of TWINE games - compare and contrast party and serious games - play sample games - compare and contrast table top, low-tech and high-tech digital games - compare and contrast gamification and gameful design - develop a TWINE game - share and iterate - brainstorm and share how TWINE may be applied in a variety of settings

Prerequisites

n/a

Experience Level

Beginner

Qualifications

Director and Operations Manager of Gameful Design Lab at Pepperdine focused on fostering engagement and learning through games. Mark Chen holds a doctorate in learning sciences and game studies. Victoria Stay is finishing her doctorate in learning technology and is a sociologist.
No presider for this session.

Topics

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