Serious Games in the Classroom: Early Insights during Pilot Implementation

ID: 45544 Type: Brief Paper
  1. Jana Willis, University of Houston-Clear Lake, United States
  2. Monica Trevathan, Tietronix Software, Inc., United States

Wednesday, March 4 11:30-11:50 AM

Presider:
Kathleen Tyner, University of Texas, United States

The purpose of this study was to explore the outcomes of the implementation of a serious game (SG) prototype focused on the field of energy education/concepts taught in grades 5-9 that includes physical science (energy), renewable energy sources, and environmental impact of providing energy to households and businesses. The purpose of the research-based project was to determine the effects of the Serious Game for Energy Scienceā€ (SGES) on (1) student engagement, (2) student problem-solving abilities, (3) student interest in STEM-related activities and fields, and (3) learning outcomes in science, math, and reading comprehension. This presentation will focus on the early results of this project.

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