Serious Games in the Classroom: Early Insights during Pilot Implementation
Abstract: The purpose of this study was to explore the outcomes of the implementation of a serious game (SG) prototype focused on the field of energy education/concepts taught in grades 5-9 that includes physical science (energy), renewable energy sources, and environmental impact of providing energy to households and businesses. The purpose of the research-based project was to determine the effects of the Serious Game for Energy Scienceā (SGES) on (1) student engagement, (2) student problem-solving abilities, (3) student interest in STEM-related activities and fields, and (3) learning outcomes in science, math, and reading comprehension. This presentation will focus on the early results of this project.
Presider: Kathleen Tyner, University of Texas