Wednesday, March 4
11:30-11:50 AM
PST
Amazon Q

Serious Games in the Classroom: Early Insights during Pilot Implementation

Brief Paper ID: 45544
  1. aaa
    Jana Willis
    University of Houston-Clear Lake
  2. aaa
    Monica Trevathan
    Tietronix Software, Inc.

Abstract: The purpose of this study was to explore the outcomes of the implementation of a serious game (SG) prototype focused on the field of energy education/concepts taught in grades 5-9 that includes physical science (energy), renewable energy sources, and environmental impact of providing energy to households and businesses. The purpose of the research-based project was to determine the effects of the Serious Game for Energy Scienceā€ (SGES) on (1) student engagement, (2) student problem-solving abilities, (3) student interest in STEM-related activities and fields, and (3) learning outcomes in science, math, and reading comprehension. This presentation will focus on the early results of this project.

Presider: Kathleen Tyner, University of Texas

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