Wednesday, March 23
5:30 PM-7:00 PM
CEST
Harborside Center

Self regulation Assessment of Mobile Game-based Language Learning

Poster/Demo ID: 48493
  1. aaa
    Yu-Li Chen
    Department of Applied Foreign Languages,Lunghwa University of Science and Technology
  2. Chun-Chia Hsu
    Department of Culture Creativity and Multimedia Design,Lunghwa University of Science and Technolog
  3. Ji-Liang Doong
    Department of Multimedia and Game Science,Lunghwa University of Science and Technology

Abstract: Since the introduction of portable devices, there has been constant interest in exploring their potential use in learning. The evolution of technology has continued to provide new possibilities for learning and challenges when providing instruction. Smartphones offer the greatest potential for such invisible integration of technological hardware into mobile learning. The purpose of the study is to examine student self-regulated learning of mobile game-based Tourism English. Participants were 80 students at a technological university in Taiwan. The Motivated Strategies for Learning Questionnaire (MSLQ) was used to examine student engagement. The results indicated that students moderately developed self-regulation through mobile learning and the created application provided alternative learning opportunities for students to fill in the lexical gaps of English for Tourism purpose.

Presider: Mehmet Ali Ozer, New Mexico State University

Topic

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