Self regulation Assessment of Mobile Game-based Language Learning

ID: 48493 Type: Poster/Demo
  1. Yu-Li Chen, Department of Applied Foreign Languages,Lunghwa University of Science and Technology, Taiwan
  2. Chun-Chia Hsu, Department of Culture Creativity and Multimedia Design,Lunghwa University of Science and Technolog, Taiwan
  3. Ji-Liang Doong , Department of Multimedia and Game Science,Lunghwa University of Science and Technology, Taiwan

Wednesday, March 23 5:30 PM-7:00 PM Location: Harborside Center View on map

Presider: Mehmet Ali Ozer, New Mexico State University, United States

Abstract: Since the introduction of portable devices, there has been constant interest in exploring their potential use in learning. The evolution of technology has continued to provide new possibilities for learning and challenges when providing instruction. Smartphones offer the greatest potential for such invisible integration of technological hardware into mobile learning. The purpose of the study is to examine student self-regulated learning of mobile game-based Tourism English. Participants were 80 students at a technological university in Taiwan. The Motivated Strategies for Learning Questionnaire (MSLQ) was used to examine student engagement. The results indicated that students moderately developed self-regulation through mobile learning and the created application provided alternative learning opportunities for students to fill in the lexical gaps of English for Tourism purpose.

Topic

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