Serious Games Classroom Implementation: Teacher Perspectives and Student Learning Outcomes

ID: 49020 Type: Brief Paper
  1. Monica Trevathan, Tietronix Software, Inc., United States
  2. Michelle Peters, Jana Willis, and Linda Sansing, University of Houston-Clear Lake, United States

Tuesday, March 22 3:40 PM-4:00 PM

Presider:
Kathryn Shafer, Ball State University, United States

The purpose of this mixed methods study was to explore teacher perceptions and student learning outcomes during implementation of a serious game (SG) that combined the interactive nature of gaming, with storytelling power of graphic novel art to provide an engaging education experience exposing students to computer science, programming skills, and robotics education. Implementation occurred in middle school classrooms in two local school districts and two middle school campus-based after school programs. The focus of the research-based project was to determine the effects of the SG on teacher perceptions as it related to inclusion of the SG in the classroom and the SG impact on the programming skills and perceptions of the student participants. This presentation will focus on the results of this project.

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