Developing Storybooks without Words for Character Education: A Unique Use of Augmented Reality for Student Learning and Product Development

  1. Domenic Dini, University of Nevada, Reno, United States
  2. Leping Liu, University of Nevada, Reno, United States

Tuesday, March 7 5:30 PM-7:00 PM

No presider for this session.

Changes to the global workforce have required changes to skills that students are taught in the classroom. 21st century skills must be developed so that students are better equipped to compete for jobs. In education, assessing whether these skills have been developed is challenging since most common assessments cannot effectively measure these skills. The purpose of this paper is to explain how the use of student-developed augmented reality storybooks can be used as an assessment method to develop content knowledge and 21st century skills development. Educators can develop project guidelines that integrate the Aurasma app so that students can demonstrate content knowledge, new technology skills, and 21st century skill development through interactions with peers and content learning.

ID
50118
Type
Poster/Demo
Topics
Digital Storytelling/Video Mobile Learning Creativity
Conference attendees are able to comment on papers, view the full text and slides, and attend live presentations. If you are an attendee, please login to get full access.