Bridging Art Education and Museum Experiences through Game-Based Learning

  1. Aroutis Foster, Drexel University , United States
  2. Mamta Shah, Drexel University, United States
  3. Amanda Barany, Drexel University , United States
  4. Jen Katz-Buonincontro, Drexel University, United States
  5. Pooja Rangan, Drexel University , United States
  6. Kevin Gross, Drexel University, United States
  7. Robert Speck, Drexel University , United States

Tuesday, March 7 5:30 PM-7:00 PM

No presider for this session.

We present Keys to the Collection (KttC), a mobile-game for Art education developed for the Barnes Foundation in Philadelphia, USA for children aged 9-13 years. KttC aids children in developing knowledge about the basic elements and principles of art, including line, color, shape, and depth of space. The game provides experiences: To engage children in Art Education; To support creativity; To support cultural awareness contextualized in the art available. The Play Curricular activity Reflection Discussion (PCaRD) model guided the design of learning experiences in KttC. Players experience a narrative game through mini-games that involve a) curricular activities (Art-Creativity missions for learning), b) reflection (increasingly complex mini-games that require players to explicitly and intentionally build on old experiences from prior mini-games), and c) discussion (saving, posting, writing about ensembles, and creativity voting – a type of feedback on creativity by players).

ID
50303
Type
Poster/Demo
Topics
New Possibilities with Information Technologies Teaching and Learning with Emerging Technologies Technological, Pedagogical Content Knowledge (TPACK)
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