Share Paper: Mobile Game-Based Learning: Exploring the Anytime, Anywhere, and on Any Device Characteristics of Mobile Devices

  1. Boaventura DaCosta, Solers Research Group, United States
  2. Soonhwa Seok, Korea University, United States
Tuesday, March 7 5:30 PM-7:00 PM Capitol Ballroom D & E

Abstract: The anytime, anywhere, and on any device properties of mobile technology have been said to offer new opportunities for researchers and educators interested in leveraging the possible benefits of game-based learning, especially location-based technology, as it offers opportunities to embed learning in authentic environments. For example, it has been contended that mobile devices and games can be used in a mixed-reality state, blending the virtual world with the real world, thus allowing students to interact and share data while in the physical space. In short, enabling educators to take students and learning out of the traditional classroom setting. In this ...