Schedule

Sunday, March 5th

  • 12:00 PM-5:00 PM

    Registration
  • 1:30 PM-5:00 PM

    W1: Building Capacity for Learning Analytics: Building capacity for learning analytics
    This workshop on building capacity for learning analytics will engage participants in learning about data science research methods and applying those to learning analytics. The workshop will address key questions of the field. What is data science and what do we mean by learning analytics? What is the current state of the field? What are the major challenges of learning analytics ethics, data processes, methods of developing insights, and options for infrastructure? Where else in higher education leadership (beyond learning and teaching) are people using data science methods? How can data scientists in higher education build teams and engage researchers and practitioners in creating learning analytics systems? What are leaders in the field currently working on and what are some of the near-term possibilities?
  • 1:30 PM-5:00 PM

    W2: Game-based Teaching: How to convert curriculum into a game
    This workshop is NOT about creating a game to be played in class on Tuesday. Those one-shot games are fun and can be motivating, but tend to be recall games, not problem-solving games. Do you really care if students can name all 50 states and their associated capitals, something they could find out instantly on the internet? Or would you rather students understand how and why state lines were drawn where they were and how capitals got chosen? Or, better yet, think about ways to redraw the states and choose new capitals to better reflect today’s needs, or create a new country, or even imagine a unified Earth without any continental distinctions? Based on the presenter’s book A Guide to Designing Curricular Games, this workshop takes participants through the steps of imagining, designing, and playtesting a curricular game by repurposing common technologies.
  • 1:30 PM-5:00 PM

    W3: Curriculum-Based Models as the Foundation of the Makerspace
    Schools globally are establishing makerspaces at a rapid pace. This workshop is designed to support an introductory maker education course using a microcontroller, sensors, and motors. No prior experience is required. In this workshop you'll easily attach lights and sensors to a physical model, and then use an Arduino microcontroller to connect the model with digital content such as webpages, YouTube videos, and other digital media. Learn how schools use curriculum-based student-made projects as the foundation of their classroom or library makerspace. You will also have the opportunity to use reconstructed historic inventions in American history using FabNet Invention Kits. Examples from elementary and middle school activities in science and language arts will be demonstrated.
  • 1:30 PM-5:00 PM

    W4: Learning Through Virtual Discussion: The Blueprint for Creating Dynamic Synchronous Group Discussions Online
    Distance education is the fastest growing sector of higher education; consequently, brick and mortar institutions with teacher education programs have begun to offer courses and even full degrees online. The Learning Through Virtual Discussion model allows teacher educators to provide a stimulating, e-learning experience that not only guides students into mastery of student learning outcomes through cooperative learning and collaborative work, but also enhances their social and affective development as they learn to effectively communicate with others, control the quality of their learning experiences, and develop their leadership skills. This unique discussion process can be used as the primary method of delivering high-quality virtual instruction that transforms students and develops 21st century skills that are critical for success in today’s world.
  • 1:30 PM-5:00 PM

    W5: Let’s Make It Happen! A Method for Blending EdTech into Inquiry-Based Lessons
    Todd Cherner & Alex Fegely
    The catchall phrase of “21st century skills” has become a mantra for public education. However, it is unclear exactly what these skills include and how teachers can develop them in their students. In this three-hour workshop, the presenter will use engaging techniques to first support attendees in unpacking this term before sharing a framework that pairs inquiry-based lesson plan design with websites and apps. The presenter uses this framework to create “21st century” learning opportunities for students. Throughout the workshop, the presenter will offer techniques for conceptualizing different components frequently used for teaching with technology, stories for how he uses these components, and additional ideas for what it means to teach and learn in the Digital Age. This session will be valuable for teachers, teacher educators, and researchers who frequently use instructional technology in their educational practices. Come join us for a few hours of learning and comradery.
  • 1:30 PM-5:00 PM

    W6: Make your Classroom a Virtual REALity!: Make your Classroom a Virtual REALity!
    Between economic conditions and safety concerns, field trips are becoming nonexistent in school systems; this is where virtual reality comes in. Not only can you take your students to places around the world, you can also visit impractical destinations such as space and the Great Barrier Reef! Virtual reality can be integrated into any grade level or content area and is much more affordable than you would think. Google Cardboard is an example of a low-cost, virtual reality device which allows students to visit places they have never dreamed of, both real and imaginary. Not only will you be able to experience virtual reality in this workshop, you will also get the chance to create your own virtual reality. You will leave with the tools to transform your classroom into an interactive, innovative learning environment through the integration of virtual reality!

Monday, March 6th

  • 7:30 AM-5:15 PM

    Registration
  • 8:30 AM-9:45 AM

    Welcome General Session & Keynote: Maker Education for All, Diverse Practices = Diverse Communities
    Leah Buechley
    Abstract: The ascendancy of the “Maker Movement” in education has created exciting opportunities for some, but it has arguably exacerbated educational inequalities—providing resources to a privileged few while reinforcing a troubling lack of diversity in STEM. This talk will explore how many cultural traditions of “making” are rich with STEM content, but remain largely invisible in educational contexts. It will examine historical connections between different creative practices, diversity, and Maker/STEM education. It will also provide examples of inclusive educational platforms and present guidelines to help educators and technology designers connect with a broad range of people and practices. Biography: Leah Buechley is a designer, engineer, and educator whose work explores intersections and juxtapositions–of “high” and “low” technologies, new and ancient materials, and masculine and feminine making traditions. Her inventions include the LilyPad Arduino kit. From 2009-2014, she was a professor at the MIT Media Lab where she founded and directed the High-Low Tech group. Her work has been exhibited internationally in venues including the Victoria and Albert Museum, the Ars Electronica Festival, and the Exploratorium, and has been featured in publications including The New York Times, Boston Globe, Popular Science, and Wired. Leah received a PhD in computer science from the University of Colorado at Boulder and a BA in physics from Skidmore College. At both institutions she also studied dance, theater, fine art, and design.
  • 9:45 AM-10:15 AM
    Good Morning Beverage

  • 10:15 AM-11:15 AM

  • 11:30 AM-12:30 PM

  • 12:30 PM-1:45 PM in Creekside I
    Lunch Break

  • 12:30 PM-1:45 PM

    Consultative Council Meeting
  • 12:45 PM-1:45 PM

    Meetings

    • Computational Thinking (ITC) SIG Add
    • Digital Fabrication (ITC) SIG Add
    • Digital Games & Simulations (ITC) SIG Add
    • Digital Storytelling/Video (ITC) SIG Add
    • Distance/Flexible Education (ITC) SIG Add
    • Equity & Social Justice (ITC) SIG Add
    • Graduate Education & Faculty Development (ITC) SIG Add
    • International Education (ITC) SIG Add
    • K–12 Online Learning (ITC) SIG Add
    • Mobile Learning SIG (ITC) Add
    • New Possibilities (ITC) SIG Add
    • Research & Evaluation (ITC) SIG Add
    • Technological, Pedagogical & Content Knowledge (TPACK) (TE) SIG Add
    • Technology Leadership (ITC) SIG Add
    • Wearable Technologies (ITC) SIG Add
    • Workforce Education (ITC) SIG Add
  • 1:45 PM-2:45 PM

  • 2:45 PM-3:00 PM
    Beverage Break

  • 3:00 PM-4:00 PM

  • 4:15 PM-5:15 PM

  • 4:45 PM-6:15 PM

    SITE Executive Board Meeting - Invitation Only

Tuesday, March 7th

  • 7:30 AM-5:15 PM

    Registration
  • 8:30 AM-9:45 AM

    General Session, Paper Awards & Keynote: Simplicity Over Complexity
    Charles Miller
    How did a modest tool built for 12 PhD students spark the largest early round venture investment in the state of Minnesota, ignite social learning in more than 50,000 classrooms across 137 countries, and empower voice in millions of PreK to PhD students on all seven continents? The answer is simple. Well… simplicity. Join Dr. Charlie Miller as he shares a story of design, failure, opportunity, inspiration, student empowerment, and the world’s most creative educator — you. BIOGRAPHY: Dr. Charles Miller is the Cofounder and Chief Design Officer of Flipgrid, a Minneapolis company focused on enabling video-driven social learning in classrooms and enterprises around the world. Dr. Miller is also an Associate Professor in the College of Education and Human Development and former founder and Executive Director of the Institute for Design Innovation at the University of Minnesota (UMN). In 2012 Miller cofounded Flipgrid, an asynchronous video communication platform for use in his PhD design courses. Today, Flipgrid is used in more than 30,000 classrooms and by 1000s of organizations and enterprises across 136 countries on 7 continents. From Harvard to the World Health Organization, the Boy Scouts of America to Microsoft, and Orange County Public Schools to Medtronic, Flipgrid has transformed active video collaboration based on a single founding principle: Community is built at the point where our stories intersect. The technology, research, and design sparked the creation of Flipgrid, Inc., established in February 2015, that closed a $17 million Series A round to drive future expansion and adoption of Flipgrid in the education technology and enterprise learning development markets. Miller’s research explores the transformation of education, communication, and collaboration through design, bridging the gap between aesthetic learning experiences and contemporary interaction design.
  • 9:45 AM-10:15 AM
    Good Morning Beverage

  • 10:15 AM-11:15 AM

  • 11:30 AM-12:30 PM

  • 12:30 PM-1:45 PM in Creekside I
    Lunch Break

  • 12:30 PM-1:45 PM

    Information Technology Council Meeting
  • 12:45 PM-1:45 PM

    Meetings

    • African Perspective (TEC) SIG Add
    • Assessment/eFolios (TEC) SIG Add
    • Assistive Technologies & Special Education (TEC) SIG Add
    • Creativity (TEC) SIG Add
    • Early Childhood Education (TEC) SIG Add
    • English Education (TEC) SIG Add
    • Geospatial Education (TEC) Add
    • Information Literacy Education (Library Sci.) (TEC) SIG Add
    • Maker (TEC) SIG Add
    • Mathematics Education (TEC) SIG Add
    • Science Education (TEC) SIG Add
    • Social Studies Education (TEC) SIG Add
    • Teaching and Learning with Emerging Technologies (TEC) SIG Add
    • Universal Design for Learning SIG (TEC) Add
  • 1:45 PM-3:15 PM

  • 1:45 PM-2:45 PM

  • 2:45 PM-3:00 PM
    Beverage Break

  • 3:00 PM-4:00 PM

  • 3:45 PM-5:15 PM

  • 4:15 PM-5:15 PM

  • 5:30 PM-7:00 PM

Wednesday, March 8th

  • 8:00 AM-5:15 PM

    Registration
  • 8:30 AM-9:45 AM

    General Session, Poster Awards & Keynote
  • 9:45 AM-10:15 AM
    Good Morning Beverage

  • 10:15 AM-11:15 AM

  • 11:30 AM-12:30 PM

  • 12:30 PM-1:45 PM
    Lunch Break

  • 12:30 PM-1:45 PM

    Teacher Education Council Meeting
  • 1:45 PM-3:00 PM

    CITE Journal Editors Meeting - Private
  • 1:45 PM-2:45 PM

  • 2:45 PM-3:00 PM
    Beverage Break

  • 3:00 PM-4:00 PM

  • 4:15 PM-5:15 PM

  • 6:00 PM-7:30 PM

    SITE Leadership Meeting (Invited)

Thursday, March 9th

Virtual Papers