The best of all worlds: Combining the flipped classroom, game-based learning, and learning communities in a large technology integration course.

ID: 52560 Type: Brief Paper
  1. Larysa Nadolny and Ben Gleason, Iowa State University, United States

Wednesday, March 28 12:00-12:15 PM

Sam von Gillern, Texas A&M University, United States

This paper presents the use of a combination of pedagogical strategies in teaching a large undergraduate technology integration course. Course revisions include a motivating game-based learning structure, practitioner-focused design, and the flipped classroom model. Students perceived each course change positively with suggestions for refinement.


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