Share Paper: Virtual Reality and Video Games as Literary Tools in K-16

  1. Miles Harvey, University of New Mexico, United States
Tuesday, March 19 11:45 AM-12:00 PM Melrose 1

Abstract: How can educators harness the power of new literacies like video games and virtual/augmented reality in their classroom, and what does good learning look like with these technologies at play? What does it mean to experience and learn in virtual and game-based environments? This presentation will give educators a better idea about it means to read, play, and experience with video games and virtual reality in the classroom. This presentation will highlight research about the classroom experiences of an 8th grade teacher who used virtual reality and video games as literature in his classroom. Nineteen students and their teacher used ...