Share Paper: Effects of user operation on the sense of reality in virtual reality with room-scaling
Wednesday, March 20 1:45 PM-2:05 PM Sunset 1
Abstract: The purpose of this study is to identify the user’s experience depends on how the conditions of user operation in the virtual reality of applying with room-scaling, and what will affect the user’s experience. Room-scale is a design paradigm for virtual reality (VR) experiences which allow users to freely walk around a play area, with their real-life motion reflected in the VR environment. This allows the user to perform tasks, such as walking across a room and picking up a key from a table, using natural movements. Being able to physically move within the space helps to replicate real-world movement ...