Schedule

Monday, March 18th

  • 12:00 PM-5:00 PM
    in Rotunda

    Registration
  • 1:30 PM-5:00 PM
    in Melrose 1

    FREE W9: TEC model of online collaboration as a tool to enhance intercultural interaction and to bridge between diverse groups of learners
    Miri Shonfeld & Tami Seifert
    The web allows us to learn about other cultures and people who are different to ourselves by actually meeting people from other cultures. However, in order to make these exchanges fruitful we must be able to build trust between the teachers collaborating on a project, between the teachers and the students, as well as between the students from the different cultures. We need to build a non-threatening environment where students collaborate with each other using the web tools. In this workshop we will look at the stages for online collaboration and online tools that can further collaboration. The TEC model facilitating this session was developed by Shonfeld, Hoter and Ganayem (2013) and is constantly being assessed and renewed in accordance with results from the implementation of the model in the field.The interactive session will include using computers and mobile devices including the TEC social network, Blackboard Collaborate, free collaborative tools, and a demonstration how to use the TEC 3D virtual Island and the Intercultural education MOOC Island to facilitate intercultural encounters. During the session, participants will interact online and will be initially exposed to the efficiency of online learning environments for reduction of anxieties of collaboration with “the other”. In addition, the discussion will be focused on the rules required for facilitating collaboration (Walther, Elaine, Ganayem, & Shonfeld, 2015).
  • 1:30 PM-5:00 PM
    in Wilshire A

    W1: The Virtual Village: Six Ways to Create a Supportive Learning Community Where Students Communicate, Collaborate, and Co-create
    Virtual classrooms are places where thousands of students convene to complete coursework that enhances learning and develops their skill sets in preparation for careers in teaching. When the virtual environment feels more like an incubator where learning is isolated and text-driven, students may feel disconnected from their instructor and their peers. However, when the virtual environment projects an authentic atmosphere where learning is not just academic but social, students experience the satisfaction that comes from peer-to-peer support and a strong educator presence in a student-centered environment. Rather than a hindrance or mere convenience, technology becomes the conduit for the creation of a safe place that makes distance learning not so distant after all. In this workshop, online teacher educators will learn six practical strategies that cultivate a virtual village where members freely communicate, collaborate, and co-create and educators develop a strong cognitive, social, and pedagogical presence. Consequently, education majors participate in a process that prepares them for active membership in professional learning communities once they enter the field.
  • 1:30 PM-5:00 PM
    in Sunset 1

    W2: From the Screen to Real Life 3D Printing for the Classroom: From the screen to real life 3d Printing for the classroom
    Leon Wilde
    I tried drawing in kindergarten, and it was immediately clear to everyone I had no natural talent to draw. “You're just not creative!” my teachers uttered loud enough that I could hear. For years I believed them. Many years later I learned you don’t need to draw to be creative! Using free tools you can create and design just about anything you can imagine. The cost of computer design and 3d fabrication has dropped, and you can easily get into 3d design and printing for a very modest investment! We will start with the basics of computer-aided design, recommended software, and how to design for additive manufacturing, and walk through a basic design that we will then prepare for 3d printing, load up at least one of the created files, and print it! While we are watching the 3d print progress we can discuss how the printer works, costs of 3d printing, pro’s and con’s of various types of 3d printers, and how to operate them. I still can’t draw, and for that matter, I can’t spell either; however, I can create almost anything I can imagine. Attend this workshop and you will understand how you can get 3d design and additive manufacturing into your classroom!
  • 1:30 PM-5:00 PM
    in Sunset 3

    W4: Creating a Virtual and AugmentED Learning Experience
    Augmented reality (AR) and virtual reality (VR) applications have the potential to radically enhance teaching and learning. This workshop will prompt discussion of the latest uses of AR/VR in P-20 classrooms and will provide educators with an evaluation framework for selecting and implementing the most relevant and useful AR/VR experiences. Learn how to integrate virtual and augmented reality into your classroom. VR and AR are not just fun and games. Take your students on a learning adventure through AR and VR apps and devices. Let your classroom come to life using engaging and innovative tools that promote critical thinking skills. Learn how to create your own virtual reality and learn about several FREE tools to utilize in your lessons. Each tool and lesson idea will also align with the ISTE standards.
  • 1:30 PM-5:00 PM
    in Sunset 5

    W5: Integrating 3D Design and Printing with Mechanical Trash Grabber Design Challenge within the Context of the Next Generation Science Standards
    Hasan Deniz, Ezgi Yesilyurt & Erdogan Kaya
    Since the Next Generation Science Standards [NGSS] (2013) made a strong emphasis on the inclusion of engineering into the K-12 science curriculum, there has been a growing interest in engineering education in K-12 settings. It is necessary for educators and teachers to develop new curriculum materials and update the existing curriculum to teach engineering. In this regard, the use of 3D design and printing technology can offer a novel way to improve learners’ understanding of the engineering design process. 3D design experience could provide participants with the opportunity to improve their engineering practices in applying the design process. This workshop focuses on how to integrate 3D design in NGSS aligned engineering education. Workshop participants will engage in engineering design challenge in which they will go through the engineering design process to design a solution to a real-life engineering design problem based on specified design criteria. They will find an opportunity to learn how to create 3D designs. They will learn how to integrate 3D design and printing technology to their engineering design lessons. This 3D modeling engineering design activity addresses the close relationship between engineering and technology. The workshop will also address the integration of engineering with mathematics concepts.
  • 1:30 PM-5:00 PM
    in Santa Monica 2

    W6: Stop, Collaborate, and Listen: Facilitating Community, Connection, and Communication in the Online Classroom
    Collaboration can be the “social glue” in online courses, building community among learners and linking course content and 21st century skills. It is a crucial element to facilitating meaningful and engaging learning experiences, but the physical distances that separate instructors and students make interpersonal connection and communication quite challenging. Collaborative technologies can help forge bridges across those gaps as they enable faculty to more fully carry out the social, managerial, pedagogical, and technical roles that are involved in facilitating learning online. Further, collaborative technologies connect learners together to jointly work toward common goals and objectives and create demonstrations of their learning. This workshop will equip participants to take their courses beyond “vanilla” by applying instructional strategies and activities using collaborative technologies for video creation, multimedia sharing, social media, mobile instant messaging, productivity, retrieval practice, video-based discussion, synchronous/webinar, interactive image, and graphic editing. Using hands-on exploration and team challenges with the tools (including Adobe Spark, Padlet, Twitter, GroupMe, Quizlet, Flipgrid, Thinglink, and Canva), the workshop will guide attendees to use collaborative technologies to facilitate community, connection, and communication among learners.
  • 1:30 PM-5:00 PM
    in Wilshire B

    W7: Deepening Natural Curiosity: The Future of PBL Design
    Prepare your learners to be problem-seekers and problem-solvers that anticipate and participate in their future! In this session, we will deepen your design practices as we explore the stages inventors, entrepreneurs, programmers, and learners go through as they find solutions to challenges. This workshop combines project-based learning and design thinking to focus on how learners process, compute, and critically think as they seek answers and build out solutions to authentic, relevant, and complex challenges. Through this, we surpass the academic unit projects many organizations have attained over the last few years and look to a future for PBL design that is more authentic and entrepreneurial. Via this process, we will examine the Five Stages of Project Assessment. This exploration will aid you in fostering the computing architecture of the classroom of the future, as it aligns to the TETC or ISTE standards. By designing and planning your projects, around evaluation appropriate to the Stages of Project Assessment, you naturally develop your students as problem solvers and, more importantly, as problem seekers who have the potential to effect change in our world. Come prepared to engage, participate, and collaborate throughout the session. You'll walk away wanting more!
  • 1:30 PM-5:00 PM
    in Sunset 2

    W8: Using Instagram and Snapchat in Education – Student Engagement, Instruction and Assessment
    As modern society continues to extend into the digital world, it becomes increasingly important for educators to understand and acknowledge social media as an authentic form of communication within student culture. The purpose of this workshop is to introduce the utilization of Instagram and Snapchat for student engagement, instruction and assessment. By implementing these popular social media applications in educational contexts, educators call upon students’ prior knowledge and place value on an important aspect of their students’ culture. The instructor will provide an introduction to social media engagement and give examples of how these applications can be implemented across various disciplines and subject matter. Attendees will learn how to use both applications in the context of their own educational setting and receive hands-on guidance in setting up accounts, creating communications, and applying the applications for instructional and/or assessment purposes. Attendees will take an active role in their learning process by sharing ideas, creating small projects and interacting with other attendees via the two applications. By the end of this 3.5 hour workshop, attendees will have a solid foundation in social media engagement and an action plan for utilization of one or both applications within their area of interest.
  • 5:30 PM-6:30 PM
    in Santa Monica 4

    SITE Planning Meeting

Tuesday, March 19th

  • 7:30 AM-5:15 PM
    in Rotunda

    Registration
  • 8:00-8:30 AM
    Good Morning Beverage

  • 8:30 AM-9:45 AM
    in Celebrity Ballroom 1&2

    Welcome, General Session & Keynote: What Skills Will Students (Really) Need to be Successful in 2025 and Beyond?
    Mary Jo Madda
    In 2017, CNBC reported that 65% of jobs kids will have don’t yet exist. But, as educators, we are expected to prepare them for that world. So, what do we do? Pulling stories from along the spectrum, from personal experiences in the classroom to tales of what the tech world is craving in its talent, this talk will offer a look into how schools can develop not only hard skills in K-12 students, but arguably what’s more important—soft skills and social capital, all through the lens of equity.
  • 10:15 AM-11:15 AM

  • 11:30 AM-12:30 PM

  • 12:30 PM-1:45 PM in Celebrity Ballroom 1&2
    Lunch Break

  • 12:30 PM-1:45 PM
    in Westwood Boardroom

    Consultative Council Meeting
  • 12:45 PM-1:45 PM

    Meetings

    • Computational Thinking (ITC) SIG in Celebrity Ballroom 1&2 Add
    • Designing Learning Spaces (ITC) SIG in Celebrity Ballroom 3 Add
    • Digital Storytelling/Video (ITC) SIG in Celebrity Ballroom 1&2 Add
    • Distance/Flexible Education (ITC) SIG in Celebrity Ballroom 3 Add
    • Equity & Social Justice (ITC) SIG in Celebrity Ballroom 3 Add
    • Faculty Development (ITC) SIG in Wilshire A Add
    • Games & Simulations (ITC) SIG in Celebrity Ballroom 1&2 Add
    • International Education (ITC) SIG in Wilshire B Add
    • K–12 Online Learning (ITC) SIG in Melrose 1 Add
    • Mobile Learning SIG (ITC) in Sunset 1 Add
    • New Possibilities with Information Technologies (ITC) SIG in Sunset 2 Add
    • Research & Evaluation (ITC) SIG in Sunset 3 Add
    • Technology Leadership (ITC) SIG in Sunset 4 Add
    • Wearable Technologies (ITC) SIG in Sunset 5 Add
    • Workforce & Community College Education (ITC) SIG in Sunset 6 Add
  • 1:45 PM-2:45 PM

  • 2:45 PM-3:00 PM
    Beverage Break

  • 3:00 PM-4:00 PM

  • 4:15 PM-5:15 PM

  • 4:45 PM-6:15 PM
    in Santa Monica 2

    SITE Executive Board Meeting - Invitation Only

Wednesday, March 20th

  • 7:30 AM-5:15 PM
    in Rotunda

    Registration
  • 8:00-8:30 AM
    Good Morning Beverage

  • 8:30 AM-9:45 AM
    in Celebrity Ballroom 1&2

    General Session, Paper Award Presentations & Keynote: Meet Generation Z
    Holly Clark
    Our students are the first real digital natives – born into a world with computers, smartphones and tablets. The problem is they are tech dependent but not tech savvy, and we must teach them the ways in which they can amplify their learning using the tools of technology. This fun and story-filled keynote will look at how we can make three simple tweaks to our instructional practices to better meet their needs and improve teaching in learning in our schools.
  • 10:15 AM-11:15 AM

  • 11:30 AM-12:30 PM

  • 12:30 PM-1:45 PM in Celebrity Ballroom 1&2
    Lunch Break

  • 12:30 PM-1:45 PM
    in Santa Monica 2

    Information Technology Council Meeting
  • 12:45 PM-1:45 PM

    Meetings

    • African Perspective (TEC) SIG in Celebrity Ballroom 1&2 Add
    • Assessment/eFolios (TEC) SIG in Celebrity Ballroom 1&2 Add
    • Assistive Technologies (TEC) SIG in Celebrity 2 Add
    • Creativity (TEC) SIG in Celebrity 2 Add
    • Early Childhood Education (TEC) SIG in Celebrity Ballroom 3 Add
    • English Education (TEC) SIG in Celebrity Ballroom 3 Add
    • Geospatial Education (TEC) in Celebrity Ballroom 3 Add
    • Information Literacy Education (Library Sci.) (TEC) SIG in Wilshire A Add
    • Maker (TEC) SIG in Wilshire B Add
    • Mathematics Education (TEC) SIG in Melrose 1 Add
    • Science Education (TEC) SIG in Sunset 1 Add
    • Social Media SIG in Sunset 2 Add
    • Social Studies Education (TEC) SIG in Sunset 3 Add
    • Special Education SIG in Sunset 4 Add
    • Teaching and Learning with Emerging Technologies (TEC) SIG in Sunset 5 Add
    • Universal Design for Learning SIG (TEC) in Sunset 6 Add
  • 1:45 PM-2:45 PM

  • 2:45 PM-3:00 PM
    Beverage Break

  • 3:00 PM-4:00 PM

  • 4:15 PM-5:15 PM

  • 5:00 PM-6:00 PM
    in Sunset 1

    Technological, Pedagogical & Content Knowledge (TPACK) (TE) SIG
  • 5:45 PM-7:00 PM
    in Celebrity Ballroom 1&2

Thursday, March 21st

  • 7:30 AM-5:15 PM
    in Rotunda

    Registration
  • 8:00-8:30 AM
    Good Morning Beverage

  • 8:30 AM-9:45 AM
    in Celebrity Ballroom 1&2

    General Session, Poster Award Presentation & Keynote: Calling All “Somebodies” to Solve the EdTech Collective Action Problem
    Which education technologies are thriving? Where? Why? Answers to these questions would benefit all education stakeholders. Unfortunately, structural problems are keeping educators from documenting and sharing critical information about their edtech implementation experiences. As a result we collectively waste more than seven billion of the dollars we spendeach year on edtech. “Somebody” needs to do something about this.
  • 9:30 AM-12:30 PM
    in Westwood Boardroom

    FREE Workshop: Gamifying Education: How To Compete While Collaborating: W10: Gamifying Education: How To Compete While Collaborating
    Rukshana Hassanali, Annee Ngo, Rukshana Hassanali & Annee Ngo
    Join us for an interactive workshop with a dynamic discussion on gamifying education that’s followed by a live QUP game play. It’s been proven time-and-time again that gamification enhances motivation through engagement. The power of even the simplest games can be both inspiring and infuriating to many teachers. Games like Angry Birds, Candy Crush, and Fortnite captivate the time, energy and attention of students for hours upon hours. Teachers often find themselves competing against these games for the attention of students –- and up until now, they were facing an uphill battle on a very uneven playing field. We’ve worked with industry experts in gaming and education to identify the components that best captivate the attention of students and facilitate high levels of engagement. Our findings have led to the development of QUP: a fundraising game for curious students that supports critical thinking, creative problem solving and empowers students do more of what they love.
  • 9:45 AM-10:15 AM
    in Sunset 1

    New SIG Chair Orientation
  • 10:15 AM-11:15 AM

  • 11:30 AM-12:30 PM

  • 12:30 PM-1:45 PM
    in Santa Monica 2

    Teacher Education Council Meeting
  • 12:45 PM-1:45 PM in Celebrity Ballroom 1&2
    SITE Founders Luncheon For Newcomers & Sponsors

  • 1:45 PM-3:00 PM
    in Westwood Boardroom

    CITE Journal Editors Meeting (Invitation Only)
  • 1:45 PM-2:45 PM

  • 2:45 PM-3:00 PM in Celebrity Ballroom 3
    Beverage Break

  • 3:00 PM-4:00 PM

  • 4:15 PM-5:15 PM

  • 5:00 PM-6:30 PM
    in Celebrity 2

    SITE Leadership Reception (Invited)

Friday, March 22nd

  • 8:00 AM-12:30 PM
    in Rotunda

    Registration
  • 8:30 AM-9:45 AM
    in Celebrity Ballroom 1&2

    General Session & Keynote: Notes from the Field: Opportunities and Challenges in Teacher Education
    As US federal and state policies shift, teacher education finds itself once again at a crossroads. Are colleges of education the weakest link in the preparation of teachers? Do state and federal elected and appointed officials truly understand the innovative work that is occurring in colleges and departments of teacher education? Is our US-based experience unique or are our colleagues in other countries having similar experiences? How can we create and foster strategic relationships to elevate the profession? What are some of the new trends that are impacting our work? How can we harness the power of technology to better educate our students and, in turn, their students? What are OUR obligations as teacher educators to positively impact P-12 education? As Dr. Gangone travels throughout the US meeting and speaking with constituents from all aspects of our work, she has a perspective that is unique in the field. Join her in a conversation about the opportunities and challenges in teacher education in 2019 . . . and beyond.
  • 9:45 AM-10:15 AM
    Good Morning Beverage

  • 10:15 AM-11:15 AM

  • 11:30 AM-12:30 PM

Virtual Papers