Share Paper: Relationships between Students’ Use of Gestures and Learning Outcomes in Digital Math Games
Abstract: The purpose of this study was to examine the relationship between students’ use of gestures during digital math gameplay and mathematics learning outcomes. This study employed a convergent mixed methods design to answer the overarching research question: What is the relationship between students’ use of gestures during digital math gameplay and mathematics learning outcomes? Participants were 77 third- and fourth-grade students who interacted with three digital math games during 60-minute semi-structured interviews. Researchers collected quantitative (pretests and posttests) and qualitative (video/audio recordings) data. Data analysis included qualitative coding for gesture types (deictic, beat, iconic, or metaphoric), frequency tables, and nonparametric ...