Share Paper: A Guided Exploration of XR Technologies for Education: Implications for Teacher Education and Future Research

  1. Todd Cherner, The University of North Carolina at Chapel Hill, United States
  2. Alex Fegley, Coastal Carolina University, United States

Abstract: The global edtech marketplace is rapidly growing, and it is predicted to reach a $404 billion valuation by 2025. One area fueling that growth is the emergence of extended reality (XR) technologies. These technologies are designed to immerse users in digital environments or add digital elements to users’ physical environments, and entities (e.g., corporations, startups) are investing heavily into developing XR technologies for educational purposes. However, research-based best practices for using XR technologies in K12 contexts are still being identified, though the technologies are already being marketed to schools, students, and teachers. This dynamic has created an opportunity for teacher ...