Go to the EdMedia 2023 Vienna Conference »
SIGS
- Learning Design
- Assessment/E-Folios
- Computational Thinking
- Creativity, Design Thinking, & Innovation
- Critical Theory in Teaching and Technology
- Games & Simulations
- Generative AI
- Instructional Design
- K-12 Online Learning
- New Possibilities with Information Technologies
- Science Education
- STEM Innovation
- Teaching & Learning with Emerging Technologies
- Technological, Pedagogical And Content Knowledge
- Universal Design for Learning
- Workforce & Community College Education
Presentations
- Implementing Technological Pedagogical Content Knowledge Amid Uncertain Conditions: Advancements in Comprehending Contextual Factors
- The effects of learning with Dash and Dot on Children’s algorithmic thinking
- The effects of a project-based learning environment on the development of college students’ digital literacy skills
- The validation of the Internet Skills Scale in a Higher Education Setting
- Developing Computational Thinking Through Problem-Solving Interactions with the Robots Dash and Dot
- Exploring the Practices, Challenges, and Benefits for Blended Learning across Four European Countries in the COVID-19 Era
- Teaching about Control Flow Statements with Computer Games: Effects of Cognitive Differences on Secondary Education Students' Learning
- An Interaction Effect between Gender and Scaffolding Strategy during an Intervention about how to Teach Young Learners to Think Computationally with a Floor Programmable Robot
- Examining the Effects of Scaffolded Programming Activities with Robots on Pre-service Teachers’ Computational Thinking
- Advancing the TPACK Framework