Digital Games & Simulations

Special Interest Group


If you are a student today, you have grown up with ubiquitous access to computers and the Internet, which has changed how you learn and influenced how you spend some of your free time (Prensky 2001; Beck and Wade 2004).

Yet the basic ways you learn most subjects are about the same as decades ago (e.g. mostly sitting in classes). The good news is that the core processes of learning are also the same as ever, but they are much more highly compatible with how you would rather learn and spend your time.

To learn, you have to construct a mental model – your understanding – from your own questions and experience and you have to share, compare and adapt your understanding as you get feedback from a larger expert community (NSES 2000; Llewellyn 2002; Hammerman 2006).

Digital game and simulation-based approaches support these processes while utilizing the fun, excitement and highly motivating nature of self-directed challenge for serious learning goals. In addition, the low cost of replicating digital learning experiences can potentially meet the need to scale the delivery of learning to very large numbers of students (Mayo 2005).

The SITE SIG on Games and Simulations promotes research and sharing of best practices in order to advance these ideas within teacher education.


Started Feb. 5, 2015

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